Please read this first.

Welcome! This blog is devoted to considerations of morality in the The Elder Scrolls V: Skyrim by Bethesda. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled "Orientation," most of which are the first few entries in the blog archive (see right). These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study. These posts are of particular use to those readers less familiar with Skyrim (or video games in general).

PLEASE NOTE: HERE BE SPOILERS!

If you have visited this blog before, thanks and welcome back!
Showing posts with label Uthgerd. Show all posts
Showing posts with label Uthgerd. Show all posts

Sunday, November 24, 2013

Rules of Engagement for Katnyss



Since my goal this time was to play with moral agency from an alternate moral profile, I thought it best to lay out some ground rules at the start, just as I did with Lothar.  Instead of recreating the exhaustive list from the corresponding first playthough post, allow me to point out those areas in which Katnyss’s moral composition differs from Lothar’s.

As a Nord Legionnaire, Lothar usually thinks more about principles than about people, the big picture more than the immediate situation.  He sided with the Empire because he believed a united Empire was the best defense against the Dominion, even though the ban on Talos worship was an egregious offense.  He spared Paarthurnax because the dragon had done the right thing in helping Lothar to overcome Alduin, his brother and former leader.  He destroyed the Dark Brotherhood because they wanted him to kill potentially innocent people solely on their command.  He joined the Thieves’ Guild in order to create a more stable and unified Skyrim.  While not all of his actions are laudable, nor all of his rationalizations convincing, he tends to consider his actions in an abstract, impersonal manner (which action is more just?) rather than a concrete, personal one (which action is best for me and those for whom I care?)

Katnyss, on the other hand, considers the world in terms of relationship rather than principle.  The rightness or wrongness of an action depends mostly on how it affects those around her; abstractions are useless at best, dangerous at worst.  The primary moral obligation of a person is to those with whom she is connected: family, friends, allies.  People outside of these relationships are secondary or tertiary considerations, if at all.  An action is right if it benefits her “tribe,” wrong if it hurts them, and morally neutral if it doesn’t affect them.

Consider the example of Lothar’s relationship with Uthgerd the Unbroken.  During a quest, Lothar accidentally killed an innocent Stormcloak in the midst of a larger battle.  Because I received a bounty, I know Uthgerd ratted on me.  Using Lothar’s profile, however, I had to admit that I admired her adherence to the law, and dealt appropriately with the bounty.  Were Katnyss to find herself in a similar situation, she would see Uthgerd as a traitor who reneged on her obligation to support, protect, and care for her friend.  Uthgerd should have valued her loyalty to Katnyss above her belief in the rule of law.

This difference of worldview has profound implications for the game.  Her parents, loyal to the Nords who took them in, put themselves on the line for the sake of the Empire to which Skyrim belonged.  The Empire, however, abandoned them to the Thalmor.  The Empire failed her again when she lived in the Cyrodillian orphanage, allowing her to be neglected and abused by those who were supposed to be caring for her and her sister.  Then the Empire killed her sister.  The Empire, therefore, must be destroyed, along with the Thalmor they apparently serve.

There is more to this moral profile than revenge, however.  Valuing relationships over principles has led Katnyss to form very strong attachments to certain factions and followers.  It also provides a lens through which she judges the NPCs she encounters, even if they have no significant attachment to her.  I’ll elaborate on these aspects as they come up.  All of the other rules for Katnyss’s decision-making follow from this prioritizing of personal connection.  When she steals and from whom, how she decides which quests to take, and how she understands her role as Dovahkiin will originate from this moral profile.

Sunday, July 28, 2013

Marriage and Family Life in Skyrim


While I touched on the issue of marriage in one of my earliest posts, I didn’t think that a character like Lothar would get married until things in Skyrim had settled down a bit.  It didn’t make sense to get married and have children while a civil war raged and an apocalyptic dragon was flying about unchecked.  Furthermore, I wanted him to have something to offer a potential mate in terms of position within in the Province itself.  My goal was to win the Civil War for the Empire, defeat Alduin, become Thane of each Hold, and achieve leadership positions in all available factions (excepting the Dark Brotherhood) before proposing marriage.  That does not mean, however, that I wasn’t thinking about potential mates for most of this playthrough.

First and foremost was the matter of sexual orientation.  Aside from whatever goes on in the role player’s mind, the only chance for a PC to engage romantically with an NPC is marriage.  This union is permanent and unrepeatable (without mods) – no divorce, no remarriage if the spouse dies.  Therefore, with only one opportunity for a mate, the PC must be either heterosexual or homosexual.  I decided early on that Lothar would be heterosexual for two key reasons: 
  •  Although homosexuality is available to the player, heterosexuality is by far the norm among the citizen of Skyrim.  I can think of only one gay pairing in the game, and that one is mostly “off-screen.” Lothar is meant to be a typical Nord Legionnaire, so he would most likely be straight. 
  •  Lothar is also meant to project my own personal presence in the game, and since I have a wife, so should he.
The second issue was the question of marrying a follower.  While followers are often fascinating characters who display remarkable loyalty in the face of danger, they run the risk of dying during an adventure.  It is true that there are measures I could take to minimize that risk, but given my self-imposed rules regarding play-overs, I decided that it would make more sense for Lothar to marry a non-adventurer.  Furthermore, marrying a "citizen" grants a kind of balance to the family unit: one parent goes out to save the world, the other stays home to maintain the household.  It seems unfair to ask an adventurer like J'zargo or a warrior like Jenassa to stay home with the kids.  Certainly, a steward or housecarl could act as a nanny while mom and dad are out hunting dragons, but given Lothar's background, I didn't think that would sit well.

During my adventures in Skyrim, I found three women whom I thought Lothar might love as a wife:
  • Uthgerd the Unbroken: Uthgerd is, hands-down, one of my favorite characters.  She's tough and funny and never lets me get away with anything.  She's a valuable partner on the battlefield -- which, given my aforementioned reluctance to marry a follower, is the biggest problem.  I decided that Lothar would rather induct Uthgerd into the Blades, where she could continue her career in a band of warriors (something she had seemingly given up on after she was kicked out of the Companions).
  • Brelyna Maryon: Unsure of herself and eager to please, Brelyna is a kind of counterpoint to Uthgerd's bold overconfidence.  As I mentioned in an earlier post, she proved herself in battle while never losing her unassuming cuteness.  However, as with Uthgerd, I didn't feel right taking her out of both the College and the life of adventure to which I had introduced her, so I inducted her into the Blades as well.
  • Ysolda: Ysolda was an early favorite and ultimately the woman I chose for Lothar.  Ysolda was one of the first people I met in Whiterun, and I was immediately impressed by how she balanced ambition with compassion, Nord pride with racial tolerance.  She wants to take over The Bannered Mare from Hulda, but is willing to wait and perfect her skills as a merchant in the meantime.  She laments the prejudice against the Khajiit, seeing them as valuable and reliable trading partners.  She tolerates no crime, but has no problem dealing in Sleeping Tree Sap, which is not illegal, but probably should be.  During A Night to Remember, she treated me with generosity and humor, but didn't let me entirely off the hook.  Hers was also one of the first "fetch quests" I did, and it actually turned out to be a lot of fun: hunting mammoths on the plains of Whiterun at night with Lydia was a blast.  My only concern was her apparent crush on the bard Mikael, but come on...the author of the "Gentleman's Guide" had no shot against the Dragonborn.
Even after meeting many other marriageable woman in Skryim, I came back for Ysolda; she just seemed like a perfect fit for this particular Dovahkiin.  She and Lothar got married and settled in at Breezehome.  Ysolda opened up her home-based business, and she kept things humming while I was out adventuring.

After a while (and after I installed Hearthfire), I decided that it was time to adopt.  Actually, I was exceptionally pleased when the adoption feature was announced.  Prior to the release of Hearthfire, there was an incident that really weighed heavily on me.  During a routine visit to Riverwood to pick up smithing supplies, the town was attacked by a dragon.  I was in "mage mode" at the time (I think I was on a College quest), and so I wasn't carrying my accustomed arsenal.  It therefore took me a lot longer to defeat the beast than usual, and a few of the townspeople died in the battle.  Among the dead were the people who took me in when I escaped Helgen: Alvor and Sigrid.  Their daughter, Dorthe, was now an orphan because I was unable to act fast enough to save her parents.  While the people of Riverwood are very nice, and Dorthe's cousin Hadvar is still around to care for her, I felt a special obligation to her -- especially given Lothar's own backstory.  Until Hearthfire, there was little I could do for her.  As soon as I got the letter from Honorhall saying that I could adopt (Grelod was already dead by this time -- I'll explain in the next post), I rushed over and was both relieved and overjoyed to see that Constance Michel had taken Dorthe in.  I immediately adopted her and felt a great weight lifted from my shoulders.

While I certainly understand Bethesda's two-child limit on adoption, part of me wishes that I could work around that restriction (without mods -- I'm on an Xbox).  The decision about my second adoption was as difficult as the first one was easy.  I felt like a jerk only taking one child from Honorhall, but consoled myself with the knowledge that they would be in good hands with Constance.  Furthermore, since I ran the Guild now, I could divert all sorts of resources to them whenever I wanted.  I therefore decided to adopt the first street urchin I had encountered -- Sofie from Windhelm.  When I first met Sofie, I was not in a position to adopt, so I bought all of her flowers, gave her a valuable gemstone, and made a private vow to come back for her as soon as I could.  Aside from being a near-Dickensian orphan (standing out in the cold, selling flowers to passersby), she was the child of a Stormcloak soldier who was killed in the Civil War.  I was therefore at least indirectly responsible for her present state.  While all of the adoptable kids are great choices, Sofie was a natural for my second child.

Now that Lothar was married and had two children, I felt it was time to build a customized house.  I took Jarl Siddgeir up on his offer to buy Lakeview Manor and started building.  My main concern was to provide a suitable, long-term home for Ysolda and the girls, which is why I chose to build so close to the Cyrodiil border.  If I do eventually become Emperor, as the game seems to be hinting, I'd like home to be close to the "office."  Furthermore, the location close to the border and near enough to the town of Falkreath will provide ample opportunity for Ysolda's burgeoning career as a trader (if Hulda dies, we can always relocate back to Breezehome; Whiterun's not that far away).  The house itself was a more complex project.  Because Dorthe had always pestered Alvor and Sigrid about becoming a blacksmith, I built an armory in the east wing and a second forge in the basement.  Because Sofie had an interest in flowers (as evidenced by her former "career" and her comments about the Gildergreen while we lived in Whiterun), I built an alchemy tower in the north wing and a garden outside.  I placed the family bedroom suite in the west wing so that our servants could sleep in the main hall, then added an enchanting table for my own use upstairs.

As for the servants themselves, I really only had one position to fill: steward.  My housecarl, Rayya, was assigned my the Jarl, and the bard and carriage driver were to be hired by the steward, whom I had to choose for myself.  I decided that my best option would be Adelaisa Vendicci:
  • She worked for the East Empire Company, so she'd probably be an excellent steward, as well as a valuable mentor and resource for Ysolda.
  • She wears Imperial armor, which indicates some experience with the Legion.  I want to have some Imperial representation on my staff.
  • She demonstrated combat skills during Rise in the East, so I would feel comfortable leaving the family home with her and Rayya as protection. 
So far, this arrangement has worked out really well. Ysolda and the kids like living in the woods of Falkreath, and Rayya and Adelaisa have been able to help me handle the occasional bandit raid or rampaging giant.  At first, I was a little apprehensive about leaving everyone at home while I was out on long quests, but we have established a good set of rules and routines:
  • When I come back from a quest, I stay at least one day at home before going off on a new quest.
  • I sleep in my bed with Ysolda even though, as a werewolf, I get no Well Rested or Lover's Comfort bonus.
  • When Dorthe or Sofie ask for an allowance, I give them the middle amount: I can afford more, but I don't want them getting spoiled.
  • When Dorthe or Sophie ask me to play a game, I play -- no matter what.
  • I always come home with a gift for the girls, just in case they ask.  While I have given dolls, dresses, and sweets to both girls, I also often give weapons to Dorthe and books to Sofie...but sometimes I switch -- don't want to pigeonhole them.
  • Sometimes I tell them to do chores.  If they protest, I insist.
  • So far, only Sofie has ask about pets.  I let her keep the fox she found.  The damn thing growls at me all the time.
While at first blush, Hearthfire seems a bit outside of the purview of this blog, my decisions regarding marriage and family depend a great deal on the moral profile of my avatar.  Lothar chose a woman who rejects the racism of her fellow Nords without losing her ethnic identity and who manages to balance ambition and compassion.  He adopted his kids based on moral obligations, real or perceived.  He set up a house responsibly and with an eye toward his family's needs.  There are no great moral dilemmas here, but Hearthfire does provide opportunity for moral agency on the home front.

Tuesday, August 7, 2012

Boethiah's Calling

Not long after The Taste of Death, I was randomly attacked by a Boethiah cultist while in the midst of another quest.  On his body, I found a copy of Boethiah's Proving, a Daedric fable that expounds the qualities that Boethiah (Daedric Prince of deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority) prizes most in a worshipper:
Camus meets Conan the Barbarian
The book instructed me to find the Shrine of Boethiah; I complied because I wanted to know more about this cult whose devotee just tried to kill me. 

Not knowing what to expect, I asked Uthgerd to come with me.  To be perfectly frank, I was concerned not only about the physical dangers but also, after my experiences with the cult of Namira, about my own actions.  Uthgerd, while certainly not squeamish about bloodshed, has a very strong moral sense.  For example, during a random encounter, we assisted a Stormcloak in his fight with a group of Thalmor.  I accidentally hit the Stormcloak during the battle, so after we defeated the Thamlor Justiciars, he turned on me.  In defending myself, I killed him.  Uthgerd said nothing at the time, but apparently reported me to the Guards, because I ended up with a bounty from that encounter.  I appreciate both her willingness to follow me into deadly battle and her refusal to let me get away with anything.  Therefore, I wanted her with me on this one.

When we arrived at the Shrine, we met the Priestess, who explained the tenets of Boethiah worship while two other cultists fought to the death in the ring.  In their own, strange way, these were friendly people -- cult members kept asking in a firm but polite manner if I wanted to challenge them.  The Priestess then brought me to the Pillar of Sacrifice and instructed me to lead a follower to the site and kill him or her; apparently, this would get Boethiah's attention:
Nope.
As it was with the cult of Namira, so it was with the cult of Boethiah.  If they were just killing each other for sport, I could have walked away, but the random attack and the Priestess's words left no doubt about the cult's proclivities concerning innocent people.  And, again, there was no way for me to have them arrested.  The only viable option left was for me to draw my weapon and purposely fail the quest by wiping out the cult as I had done before.

This time, it wasn't that simple.  After Uthgerd (who did nothing to stop me this time -- I read this as approval) and I defeated everyone at the Shrine, Boethiah him/herself spoke through one of the dead bodies and reiterated the need for me sacrifice a follower.  Apparently, my slaughter of the cultists pleased the Daedric Prince (I really should have seen this coming), and I was now poised to take the next step.

The next step for me, however, was to get out of there.  I have neither the desire nor the justification to kill a trusting follower.  While it is true that acquiring more powerful artifacts might help me save Skyrim from disaster, I cannot justify that kind of utilitarian thinking in these Daedric quests.  The legacy of Boethiah's Calling for me so far is an open quest in my journal that I will not resolve.  My only option is to find a follower whom I would likely kill anyway, but I don't know if that kind of NPC exists.  Even if it did, would I be willing to purposely lead that person to his or her death under false pretenses?

As it turned out, the next quest answered that question for me a lot more quickly than I anticipated.