tag:blogger.com,1999:blog-63515147767533706902024-03-18T06:22:30.322-07:00Skyrim and MoralityAnonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.comBlogger79125tag:blogger.com,1999:blog-6351514776753370690.post-24205690869296886812016-01-31T10:41:00.000-08:002016-01-31T10:41:49.164-08:00Moving DayFirst, an apology to those who have taken time out of their lives to read and comment on this blog: I'm sorry that I have neglected this project for so long. Thank you for your patience, and I hope that you'll find my new blog as worthwhile as this one was when I started it.<br />
<br />
For those who are still interested in the exploration of moral issues in gaming, I have launched a new blog over at WordPress called <i><a href="https://moralityplays.wordpress.com/" target="_blank">moralityplays</a></i>. In it, I hope to overcome some of the limitations of <i>Skyrim and Morality</i> by opening up the conversation to gaming in general and by dropping the strictly chronological structure on which my first blog was based.<br />
<br />
I will leave this blog open for those who still want to engage here, and I'll do my best to weed out the spammers who have begun squatting in the comments, but all new posts will appear on <i><a href="https://moralityplays.wordpress.com/" target="_blank">moralityplays</a> </i>from here on in.<br />
<br />
Thanks!Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com2tag:blogger.com,1999:blog-6351514776753370690.post-88608782345943238122015-03-21T08:51:00.000-07:002015-03-21T08:51:50.908-07:00The Dark Brotherhood, Part 7 (Bound Until Death) (Katnys)After reporting back to Nazir and collecting both praise and gold, Katnys learned that the time had come for her to report to Solitude for Vittoria Vici's wedding. As she prepared to make her way north, Katnys realized that she had been so caught up in thinking about killing the Emperor's cousin that she had neglected to plan the details of the assassination. Fortunately, her "family" had already been doing the planning for her. Babette pointed out the loose statue above the balcony where the bride and groom would be addressing the crowd, while Nazir and Veezara both pointed out the difficulty Katnys might have in making her escape from such a public killing. Gabriella had even found a way to leave an enchanted bow for her in a temple parapet with a sniper's-eye view of the wedding.<br />
<br />
As she considered her options, Katnys took a moment to appreciate the Brotherhood's kindness. Having just met Katnys a little while ago, this band of killers had not only entrusted her with the most important contract they'd had in years, but were also going out of their way to advise and provide for her -- even though they would not individually benefit from her success. She was especially touched by Gabriella's gesture, which demonstrated her countrywoman's respect for Katnys's skill as an archer. So, it was decided: Vittoria Vici would die by the bow. <br />
<br />
Katnys and Jenassa had little trouble infiltrating the wedding and finding Gabriella's "care package." The hardest part was the waiting and listening to the smarmy cheers and well-wishing of the crowd of Imperial boot-lickers, entirely unconcerned that their beloved Emperor was both a coward and a tyrant. Well, today, Katnys was going to show them how thin the walls of Solitude really were!<br />
<br />
When Katnys grabbed the bow Gabriella had left for her, she felt the enchanted chill run up her arm. While she appreciated the gift, Katnys selected her own fire-enchanted bow for the task; she thought that watching the Emperor's kin go down in the flames of Red Mountain might be sweeter.<br />
<br />
She thought right.<br />
<br />
As Vici's burning corpse slouched onto her horrified groom, Katnys suddenly realized what Nazir and Veezara had been worried about. The crowd erupted in panic, and despite Katnys's best attempts at stealth, she and Jenassa had been spotted. Thinking a direct escape might be best, they jumped down into the plaza, only to find Veezara himself clearing a path for them. After a brief exchange of words, Katnys and Jenassa slipped out of the pandemonium while Veezara stayed behind to protect them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-u3REnMXnvFE/VQzOLaCRSMI/AAAAAAAAAaY/OvZt39fwmL0/s1600/veezara.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-u3REnMXnvFE/VQzOLaCRSMI/AAAAAAAAAaY/OvZt39fwmL0/s1600/veezara.png" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note that Astrid sends Veezara to provide assistance after the deed is complete. Had she only cared about the target, Astrid could have left Katnys twisting in the wind.</td></tr>
</tbody></table>
<br />
As she closed the iron door behind her and looked out onto the Sea of Ghosts, Katnys paused for a moment to reflect on the Brotherhood's deeds that day. Not only had she killed a member of the Emperor's own family, but a member of her own new family risked his own life to protect her. Surely this was a sign that Katnys was on the right path.<br />
<br />
Glowing from her flawless success, and from the love of the Brotherhood, Katnys and Jenassa journeyed back to the Sanctuary to bring the good news back to Astrid.<br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com9tag:blogger.com,1999:blog-6351514776753370690.post-32485255420466129592014-12-05T18:26:00.003-08:002014-12-05T18:26:58.547-08:00The Dark Brotherhood, Part 6 (Side Contracts:Kill Deekus/Ma'randru-jo/Anoriath) (Katnys)The news of Motierre's scheme, combined with the new reality of living as a vampire, provided quite a full plate for Katnys. Anxious as she was to get started on the road that would put her face-to-face with the embodiment of the Empire that killed her sister, Katnys had to admit to some relief when she learned that the wedding was still a few days away. She decided to speak to Nazir to see if there were any side contracts available on which she could sharpen her skills for the momentous tasks ahead.<br />
<br />
Nazir, for his part, was delighted to give Katnys three new targets: Deekus, Ma'randru-jo, and Anoriath. Deekus, who was camping alone on an island north of Dawnstar, was the easiest kill of the three. Ma'randru-jo proved to be a greater challenge; because his caravan had camped just outside of Whiterun's main gate, Katnys had to crouch in the brush for what seemed like hours before the Khajit moved out of the sight of the guards, the folks at the stable, and, of course, his companions. Anoriath was by far the most difficult target. While waiting for the Bosmer to go hunting would have been the ideal strategy, Katnys needed to move things along in time for her appointment in Solitude. Therefore, she decided to sneak into the Drunken Huntsman and kill him in his sleep. Complicating her plan was the fact that Elrindir never seemed to move from the counter. Fortunately, Katnys had learned how to use her Embrace of Shadows in order to get past the watchful proprietor, so killing the slumbering Anoriath was just a matter a closing the bedroom door before firing a point-blank arrow into his back.<br />
<br />
After she sneaked back out into the crisp air of the Whiterun night and rejoined Jenassa (whom she has asked to stand watch outside the back door), Katnys readied herself to make the journey to Solitude...but something felt amiss. She looked into Jenassa's face -- the face she had seen for the first time inside the Drunken Huntsman -- and realized how much they both had changed since the day they met. Katnys had just murdered three people -- not out of fear or revenge, but as preparation for another murder. And this last one, Anoriath...what would Elrindir do when he discovered his brother's body? Elrindir -- in whose establishment Katnys had found not only the gear she depended on, but also the woman whose love and loyalty was vast enough to accept even assassination and vampirism -- would he now mourn his brother the way Katnys mourned her beloved Prym? Would he seek vengeance? Would it be justice if he did? After all, Katnys murdered Anoriath with full malice of forethought; the Legionnaire who killed Prym wasn't even aiming at her. Prym was collateral damage in a war the Evyrdene sisters had no part in.<br />
<br />
And that was the thought that brought her back to Vittoria Vici's wedding: the Empire. Yes, Katnys had become an assassin, but every drop of blood she spilled served a purpose. First, each of these people was a target of a contract; in other words, someone wanted them dead badly enough to perform the Black Sacrament. Katnys had no way of knowing why most of the time, but that was none of her concern anyway. All that mattered was that the Brotherhood, her adopted family, needed these people dead. Furthermore, if she had to kill a thousand "innocent" people to settle the score with an Empire so corrupt, incompetent, and arrogant that it could slaughter her sister without even knowing or caring what it had done, then so be it. And if Elrindir found out that Katnys was responsible to his loss and wanted vengeance of his own, that was his business -- so long as he waited until Motierre's contract was done. Otherwise...well, Katnys wasn't going to let a grieving fletcher stand between her and her date with Titus Mede II.<br />
<br />
No -- the Emperor would know Prym's name. It would be last word he'd hear.Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com7tag:blogger.com,1999:blog-6351514776753370690.post-27184076369583494112014-07-19T17:01:00.001-07:002014-07-19T17:01:29.425-07:00Sidebar: Jonathan Haidt — The Psychology Behind MoralityI'd like to take a break from chronicling Katnys's moral descent in order to bring to your attention a podcast that a colleague recommended to me recently. In it, Jonathan Haidt discusses some of the psychology that informs certain moral stances, which is a key concept in my consideration of moral issues within Skyrim. While the whole podcast is worth a listen, the following except from the transcript is particularly relevant:<br />
<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Mm-hmm. You use some really, um, helpful metaphors and analogies. You talk about the moral matrix. Um, give us that. That...<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Okay, first, so yeah, that comes straight out of the movie <em>The Matrix</em>.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Right.<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> The matrix is a
consensual hallucination. And that’s kind of cool. And you know, the
internet, and all that stuff. But, um, it was just the perfect metaphor
for the moral world that we live in. It defines what’s true and what’s
not true. Um, it is a closed epistemic world. What I mean by that is, it
has within it everything it needs to prove itself. And it has within it
defenses against any possible argument that could be thrown at it. Um,
it’s impossible to see the defects in your own moral matrix, so again...<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> So it becomes impossible to think beyond.<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Exactly.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Mm-hmm.<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Exactly. And that’s
why foreign travel is so good, getting disoriented is so good, reading
literature can be so good. Uh, so, there are ways of it getting out of
your moral matrix. But it’s hard, especially in the context of any — any
sort of intergroup conflict. Then it — we’re just locked into it, and
our goal is defend the matrix, defeat theirs.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Mm-hmm. You know, I
think a question that gets raised in this country, and I imagine that
it might be on people’s minds in this room right now is, um, that the
people who most would benefit from those relationships...<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Mm-hmm.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> ...or from stepping
outside or seeing beyond their matrix, are precisely the ones who are
not going to go on the trips to the West Bank, right?<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Right. Yeah.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Or whatever the
other examples would be. Now, I think that we in this culture — we tend
to actually focus on the extreme poles, and think that they are the ones
who have to be convinced. And we always center the debates around them,
and maybe that’s what we do wrong. Do we need those — do we need those
extremists, or do we...<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> No, we don’t.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> ...start without them and that’s fine?<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Yeah. So, first, uh,
let me be clear, that while each side, uh, can’t see the flaws in its
own matrix, there is a symmetry here, and left and right are similar in
some ways. But one of the clearest differences between left and right,
psychologically, is that the left is generally universalist, almost to a
fault. And the right is parochial. Um, often to a fault. And what I
mean by parochial isn’t just narrow-minded, and dumb. What I mean is,
um, the — so we have a survey at yourmorals.org where we ask like how
much do you care about, or think about, or value people in your
community? People in your country? People in the world at large? And,
you know, okay, so, uh, conservatives value people in their nation and
their community much more than people in the world at large.<br />
<strong class="VOICE_LABEL">Ms. Tippett:</strong> Mm-hmm.<br />
<strong class="VOICE_LABEL">Dr. Haidt:</strong> Well, then you might
say, okay, well, that’s parochial. But what do liberals do? Liberals on
our survey actually say they value people in the world at large more
than people in their own country or than people in their community. So
liberals are so universalist they often don’t really pay much attention
to their own groups, as my mother said about my grandfather, who was a
labor organizer. He loved humanity so much that he didn’t really have
much time to care for his family.<br />
<br />
The entire podcast can be found here: <a href="http://www.onbeing.org/program/jonathan-haidt-the-psychology-behind-morality/6341" target="_blank">http://www.onbeing.org/program/jonathan-haidt-the-psychology-behind-morality/6341 </a><br />
<br />
<br />
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com6tag:blogger.com,1999:blog-6351514776753370690.post-82467834543627349792014-07-16T18:12:00.001-07:002014-07-16T18:12:06.957-07:00The Dark Brotherhood, Part 5 (The Silence Has Been Broken) (Katnys)By the time Katnys returned to the Sanctuary, Astrid had decided on a course of action. While she still didn't trust Cicero, she could not deny that the Night Mother had indeed spoken to Katnys, and it would therefore be foolish to ignore the message. With Astrid's blessing, Katnys was now to travel to Volunruud in order to meet with Motierre and see why the Night Mother might be interested in him.<br />
<br />
Before she could go, however, she needed to report her contract completions to Nazir. The news of Lurbuk's death brought the usual sarcasm with the gold, but when Katnys confirmed that she had killed Hern as well, Nazir dropped his sardonic veneer to offer his sincere respect for facing down a vampire. He then suggested that she check for signs of vampirism herself, making reference to the Brotherhood's own resident vampire, Babette.<br />
<br />
That's when it dawned on her: the ambush at Half-Moon Mill, the strange draining attack, that nagging thirst on the way home...Katnys had contracted Sanguinare Vampiris! She knew enough to understand that if she didn't act quickly, she would become a full-blown vampire before the week was out. Katnys found the Cure Disease potion she had picked up somewhere along the way, opened the vial...and stopped. <br />
<br />
Vampirism was bad, of course. Katnys had encountered vampires before; she witnessed a vampire attack in Whiterun, and even though she didn't help the town guards and citizens put the monsters down, that one Dawnguard soldier took her aside and invited her to join his band of vampire hunters. At the time, she was too focused on avenging her sister and the whole "Dragonborn" business to get involved. Now that she was infected, she was involved whether she liked it or not.<br />
<br />
As she held the Cure Disease potion to her lips, she thought about those vampires; they were powerful, they could enthrall people, drain health from afar, even become invisible. But most of all, they didn't grow old and die. Nazir mentioned Babette; look at what she had accomplished through this "disease." What if Katnys needed more power, more time to exact her vengeance on the Empire? Wouldn't becoming a vampire actually help? What did she have to lose? She would talk it over with Jenassa on the way to Volunruud; Katnys had grown to really love and trust Jenassa during their travels together and her opinion meant more than anyone else's.<br />
<br />
Once outside the Sanctuary, Katnys told her companion everything. Jenassa, for her part, had little to say, but the little she did say decided the issue for Katnys: "We're one of the same kind, you and I. I'm glad to have met you. <span title="Source: The Elder Scrolls V: Skyrim"> </span><span title="Source: The Elder Scrolls V: Skyrim">I am a lethal instrument, yours to command. </span><span title="Source: The Elder Scrolls V: Skyrim">Blade and shadow, silence and death - these are my arts. I'll make great art for you. </span><span title="Source: The Elder Scrolls V: Skyrim"> </span>I am the shadow at your back. Let's get going." Jenassa would be beside her, no matter what.<br />
<br />Glowing from Jenassa's expression of acceptance and loyalty, Katnys led the way to Volunruud. Once inside the tomb, she found a tattered journal next to what was, presumably, the author's skeleton. Katnys opened the journal, fearing that she had failed to reach Motierre in time, only to discover that the journal belonged to some foolish explorer named Heddic; she pocketed the journal (there would be time to follow up on that later) and followed a noise to her left that sounded increasingly like muffled conversation. In front of a large closed door lay the bodies of several vanquished draugr. If Motierre was behind that door, he was someone to be reckoned with.<br />
<br />
As it turned out, Motierre was indeed in the chamber beyond, but it was most likely his hulking bodyguard, Rexus, who had dispatched the draugr. Katnys startled and raised her bow upon first laying eyes on Rexus in his Imperial armor -- was this some sort of Imperial trap? Motierre, however, rushed forward to put her at ease. He was obviously still shaken from performing the Black Sacrament, and was eager to get down to business. Katnys, however, was not prepared for the target he was to offer: the Emperor!<br />
<br />
It was all Katnys could do to keep the cold, silent demeanor she had begun to adopt as an assassin. In an instant, in that stinking Nord crypt, listening to veiled insults of a Breton fop and his Imperial pet -- everything suddenly made sense. How did Motierre put it? The stars had aligned. The dragon attack at Helgen, the Aretino boy, the Brotherhood contracts that tugged at her conscience, the Night Mother's revelation: it had all led to this. With this contract, Katnys would finally avenge her sister. The Emperor himself would pay for Prym's blood!<br />
<br />
Quickly remembering herself, Katnys took some items from Rexus (she hadn't really been paying attention -- Motierre said something about an amulet, a letter, and killing some other people) and made straight for the Sanctuary. Astrid was, of course, taken aback by the news, but then gave Katnys a quick history lesson and embraced the challenge Motierre had put before the Brotherhood:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-j2XoeM5dJNY/U8cO0oYPPQI/AAAAAAAAAWk/RgKWpSi_XM8/s1600/astrid2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-j2XoeM5dJNY/U8cO0oYPPQI/AAAAAAAAAWk/RgKWpSi_XM8/s1600/astrid2.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">She said the magic word.</td></tr>
</tbody></table>
The next step for Katnys was to get the amulet appraised. For that, she'd have to make her way to Riften and connect with another shadowy group: the Thieves Guild. Finding the Guild wasn't too hard -- it was a bit of an open secret -- but before she and Jenassa could enter the Ragged Flagon and speak with the fence, Delvin Mallory, they did have to kill a few thugs in the Ratway. While the skirmishes in the Ratway were of little consequence in and of themselves, Katnys noticed that a few things had changed for her. First, she could smell blood much more strongly, and it was now an appetizing aroma. Second, she realized that, if she concentrated, she could see in the dark much better than before. She even dared to try to make a thrall, and succeeded...even if it only lasted a few minutes. But, there were more important matter to attend to.<br />
<br />
Once inside the Ragged Flagon, Mallory confirmed that the amulet belonged to a member of the Emperor's Elder Council, and gave Katnys the letter of credit Astrid had mentioned. Upon her return, Katnys delivered the letter, and in exchange, Astrid revealed that to her that Katnys would carry out the first assassination herself: Vittoria Vici, manager of the East Empire Company's holdings in Solitude, was to be killed at her own wedding. Slaughtering an Empire lackey in front of a crowd of Imperial dandies-- what a lovely opening act!Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com12tag:blogger.com,1999:blog-6351514776753370690.post-73449279915243686002014-07-10T06:34:00.000-07:002014-07-10T06:34:19.935-07:00The Dark Brotherhood, Part 4 (The Silence Has Been Broken/Kill Lurbuk/Kill Hern) (Katnys)Having just earned The Brotherhood's trust and respect, Katnys was not about to allow an interloper to threaten her new-found family. Therefore, Astrid's paranoia regarding Cicero's secretive meetings in front of the Night Mother became Katnys's fear as well, and she immediately agreed to eavesdrop on the jester and his accomplice while hiding in the Night Mother's coffin.<br />
<br />
Concealing herself in the coffin with the desiccated corpse of the Night Mother was unpleasant, to be sure, but Katnys had had to do unpleasant things before in order to protect her family; this was no different. Sure enough, Cicero entered the room and began gibbering to someone, but it soon became clear that he was muttering to the Night Mother herself. In and of itself, this was harmless nuttery, but he then began to suggest that some in the Brotherhood were "coming around" to his point of view. Could this be the treachery Astrid suspected?<br />
<br />
Katnys would have little time to ponder the question. Gradually illuminated by some dim, unwholesome light, the Night Mother spoke directly to Katnys:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-clluoaenLAI/U76VBZVK0PI/AAAAAAAAAWQ/aeehRiCvAP4/s1600/night+mother.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-clluoaenLAI/U76VBZVK0PI/AAAAAAAAAWQ/aeehRiCvAP4/s1600/night+mother.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More like iron <i>womb</i>, amirite? Also, enjoy your nightmares.</td></tr>
</tbody></table>
<br />
Katnys was not a particularly devout Dunmer, but it's hard to ignore a talking corpse. The unearthly conversation with the bride of Sithis served to confirm something Katnys had already begun to suspect: she was destined to restore this family. She did not yet fully understand what being the Listener meant or why she needed to meet with Amaund Motierre, but in some strange, deep way, her communion with the Night Mother felt more real, more vital than any of the Greybeards' lofty ramblings.<br />
<br />
Once she shared her epiphany with Cicero and Astrid, Katnys deferred to Astrid's judgement; after all, Katnys may be the new Listener, but Astrid was still the head of the family -- and the head of the family needed time to think about this Amaund Motierre business. In the meantime, Astrid ordered Katnys to get new contracts from Nazir. Honestly, Katnys was relieved; Astrid wasn't the only one who needed time to process.<br />
<br />
As it turned out, however, both of the contracts brought new complications. The first, an Orc bard named Lurbuk, presented a even greater moral challenge than Nilsine Shatter-Shield. The contract on Lurbuk came with no story other than the fact that he was the worst bard in Skyrim -- surely not a capital offense. Even if she imagined that there might be more to his background, Nazir pointed out that multiple people had put out contracts on Lurbuk, presumably for his musical incompetence. Killing the Orc would be a pure act of cold-blooded murder -- no vengeance, no dark justice, no putting someone out of his misery, no preemptive end to a conflict that might spill out into the community...just murder.<br />
<br />
Whatever her misgivings, the reality of the situation was this: Katnys was now the Listener of the Dark Brotherhood, and Astrid had ordered her to fulfill Nazir's contracts. How could she say no to the Black Sacrament? She was in far too deep, and this family was far too important to her for Katnys to turn back now. Besides, who was the Orc to her or her people? No one. Not her concern. Regardless of the reason, her family wanted him dead. Thus ended poor Lurbuk, with a single, well-placed arrow in the back.<br />
<br />
The second contract was on Hern the miller who, unbeknownst to the general population, was a vampire, along his wife Hert. After the moral conundrum Katnys faced with Lurbuk, killing a murderous vampire almost felt like a vacation. Katnys and Jenassa approached Half-Moon Mill very stealthily, and kept their distance while waiting for an opportunity. They decided to wait until nightfall; even though the target might be stronger at night, breaking into the house would place them in a confined space where Katnys's bow would not be of much use. Soon after the sun went down, Hern emerged from the house as Hert was about to go back inside...and that's when everything went south.<br />
<br />
Apparently, the happy couple had been tipped off about the hit; before Katnys could get a bead on Hern, she heard a commotion behind her, followed by Jenassa's battle cry. Before she could turn around, Katnys felt something -- a force of a kind she hadn't felt before -- hit her. She wheeled around to see another vampire and his two thralls descending on her and Jenassa. Even though she hadn't been wounded yet, Katnys's whole body suddenly ached, but there was no time to wonder what was happening; both Hern and Hert were now converging on what had obviously been a trap. While Jenassa kept the ambush party at bay, Katnys ducked to the side and Shouted at Hern and Hert to buy herself some time. With their attack disrupted, she quickly fired an arrow into Hert, killing her instantly. Hern, unfazed by is wife's death, rushed at Katnys. Before he could land a blow, she smashed his face with her bow and, while he staggered, lodged a shaft into his heart, putting him down for good. Katnys then turned her attention back to Jenassa, who had been holding her own: the thralls were down, and she had almost finished the third vampire. Katnys waited for Jenassa to stagger her opponent before dispatching him with her bow.<br />
<br />
Once the dust settled, Katnys took stock of the situation. The contract had gone wrong -- really wrong -- but they managed to finish the job anyway. It was time to return to the Sanctuary, both to report back to Nazir, but also to see if Astrid had come to any conclusions about Amaud Motierre. Katnys felt uneasy, but she couldn't exactly figure out why. She had been named Listener, she had been taken into the confidence of both Astrid and the Night Mother herself, and she had upheld the Brotherhood under difficult circumstances. So what was this new, unsettling sensation coursing through her veins?Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com3tag:blogger.com,1999:blog-6351514776753370690.post-82435958107612457932014-05-26T07:33:00.000-07:002014-05-26T07:33:01.521-07:00The Dark Brotherhood, Part 3 (Mourning Never Comes) (Katnys)Unfortunately, Katnys was not going to get time to reflect on the new direction her life had taken. Almost as soon as Katnys had returned from completing the first three contracts, Astrid presented her with two new developments.<br />
<br />
First, the Keeper from the Dark Brotherhood sanctuary in Cheydinhal, an odd, harlequinesque little man named Cicero, had arrived with a coffin carrying the vaunted Night Mother of Brotherhood lore. As she listened to Astrid's impatience with the "jester," she was relieved that her leader was not a real devotee of the Night Mother. Religious zealots made Katnys nervous; tradition should be honored, of course, but this Cicero character seemed as though he might become a disruptive and divisive force in Katnys's newly-adopted family. She much preferred Astrid's no-nonsense approach -- especially as she explained the second development.<br />
<br />
Apparently, Katnys had proven her worth to the Brotherhood to the degree that Astrid now offered her her first major contract. An apothecary's assistant in Markarth had performed the Black sacrament in hopes of eliminating a former lover, and Astrid wanted Katnys to handle it. Eager to please the Brotherhood, Katnys collected Jenassa and set off for The Reach.<br />
<br />
Markarth turned out to be more dangerous than she anticipated; within minutes of entering the city, she witnessed a murder in the marketplace in broad daylight -- perhaps pulling off this assassination might be a little easier in this environment. Regardless, Katnys had a job to do, and she was not about to let Astrid down, so she had to ignore the apparent chaos of the city and find Muiri. <br />
<br />
Her meeting with the client added some depth to her understanding of the Brotherhood, but also presented her with a new dilemma. While readying herself to kill Narfi, she had thought quite a bit about the Black Sacrament, and had begun to believe that those who undertook this ritual only did so when they were at their wits' end, like the Aretino boy. Muiri's heartbreaking story confirmed this belief, and helped Katnys make peace with her new role as an assassin. After all, wasn't she in the same position as these clients? She had no legal access to justice for her sister, so she was forced to seek vengeance in alternate, more brutal ways. Katnys's and Muiri's stories, while different in the details, shared the same tragic rage.<br />
<br />
But then, Muiri added an new rider to her contract -- one that challenged Katnys's already shifting moral code. After requesting the death of the scoundrel Alain Dufont (an easy kill to justify), Muiri then asked Katnys to kill Nilsine Shatter-Shield as well, as an act of vengeance against the Shatter-Shield family for kicking her out:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-9jT17CqArrk/U4NB26keLQI/AAAAAAAAAVQ/S2TMsqxDtQY/s1600/muiri.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-9jT17CqArrk/U4NB26keLQI/AAAAAAAAAVQ/S2TMsqxDtQY/s1600/muiri.jpg" height="360" width="640" /></a></div>
<br />
<br />
Killing a man who used Muiri's naivete and the Shatter-Shields' grief for his personal gain was one thing, but killing a young woman who was only looking out for her family -- a family who had already lost one daughter to a serial killer -- was another matter entirely.<br />
<br />
The conflict for Katnys boiled down to choosing between families: her own, and one who had been wronged. The Shatter-Shields, while nothing to Katnys personally, were experiencing the same kind of impotent grief she knew too well herself. How could she be the cause of further pain for them? Still, Astrid had said how important it was to the Brotherhood for her to satisfy this client:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-5C2H31CtYkE/U4NLWbG2nVI/AAAAAAAAAVo/RsW72TwFlUg/s1600/astrid.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-5C2H31CtYkE/U4NLWbG2nVI/AAAAAAAAAVo/RsW72TwFlUg/s1600/astrid.jpg" height="360" width="640" /></a></div>
Given the choice between letting down her new family and murdering a young Nord to whom she had no ties, Katnys reluctantly chose the former. While she felt sympathy for the Shatter-Shields, her loyalty to the Brotherhood outweighed all other considerations. Therefore, after gleefully slaughtering Alain Dufont and his men, Katnys traveled to Windhelm and waited until nightfall. Asking Jenassa to wait outside the Shatter-Shield house, Katnys sneaked inside and dispatched Nilsine while she slept; there was no reason to be cruel.<br />
<br />
Whatever conflict Katnys may have felt evaporated soon after her return to the Sanctuary. Astrid was very pleased with Katnys's work, which helped to assuage any guilt she may have felt about Nilsine, then informed Katnys of a potential threat to the Brotherhood in the form of the newly-arrived Keeper, Cicero. Helping Astrid to protect the family put the Shatter-Shields out of her conscience permanently. Or so she thought.Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com12tag:blogger.com,1999:blog-6351514776753370690.post-30014407135090147552014-04-19T08:17:00.001-07:002014-04-19T08:17:20.288-07:00The Dark Brotherhood, Part 2 (The First Contracts) (Katnys)<!--[if gte mso 9]><xml>
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Joining the Dark Brotherhood marked a significant turning
point for Katnys; although she felt a deep sisterhood with Jenassa, she hadn’t
experienced a real family since the Empire abandoned the Evyrdenes to the
Thalmor’s tender mercies.<span style="mso-spacerun: yes;"> </span>The presence
of a Dunmer and a Redguard in their ranks didn’t hurt, either.<span style="mso-spacerun: yes;"> </span>While her interest in the Brotherhood started
with daydreams of assassinating Imperial officials, she quickly realized that this
family was going to help her heal one of her deepest wounds.</div>
<div class="MsoNormal">
<br /></div>
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Therefore, when Nazir offered Katnys her first contracts,
she was genuinely conflicted.<span style="mso-spacerun: yes;"> </span>Until now,
she had not killed anyone in whom she wasn't personally "invested." Slaughtering legionaries and Thalmor was a joy, and killing bandits was an act of self-preservation; even at Pinewatch, her preemptive strike, while brutal, was born out of fear. Sticking Grelod while she was as helpless as the kids she tormented -- well, that just plain felt good. And Vasha...if half of what he said was true, then he deserved his end. <br />
<br />
But if Katnys was being honest with herself, she had to admit that there was something...liberating about killing on Astrid's orders. Ever since her parents died, Katnys had shouldered the burden of taking care of herself and her sister. She made every decision -- leaving the orphanage, finding the Alik'r, going back to Windhelm. It was that last decision that led to Prym's death. She was ready to let someone else make the decisions for a while. And now that the "someone else" was a Redguard who dressed and behaved just enough like an Alik'r, she could find a way to do anything that he asked.<br />
<br />
Still, the first three contracts Nazir gave her were hard to stomach. True, these targets were nothing to her, but killing a random mine boss, a paranoid ex-miller, and a grief-deranged beggar without knowing the reason was going to be tough. It was clear that she wasn't going to get explanations; she was going to have to trust her new family and do as they asked.<br />
<br />
Katnys decided to start with the hardest one: Narfi. Though she didn't encounter him when she passed through Ivarstead on her way to High Hrothgar, she had heard a few rumors about the simpleton who was searching for his sister, who had either abandoned him, died, or both. With her gone, he was probably better off dead anyway. Katnys decided that a quick bowshot from a distance would be the most humane exit for this poor bastard.<br />
<br />
After Narfi, Ennodius Papius was not as difficult. While not as pathetic as Narfi, Papius was just as miserable, endlessly jumping at shadows. Killing him seemed almost merciful. <br />
<br />
Beitild came last, and was the easiest target. The business between her and her husband seemed like it was going to end in bloodshed anyway. Killing her probably prevented innocent people from getting caught in the crossfire.<br />
<br />
After she returned to the Sanctuary, Katnys collected her reward from the sardonic Redguard, then took some time to think. Murder was becoming easier to justify with each contract, and she needed to decide if this was a good thing.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com8tag:blogger.com,1999:blog-6351514776753370690.post-42398397684452391502014-03-30T18:25:00.002-07:002014-04-05T12:15:05.367-07:00The Dark Brotherhood, Part 1 (Innocence Lost to Sanctuary) (Katnys)[<i>Canon violation disclaimer:</i> The Dark Brotherhood questline was one of the primary motivations for my second playthrough. I therefore needed to balance my eagerness to complete this line with my dedication to authentic role-playing. In order to achieve this balance, I decided to imagine that when Ulfric gave Balgruuf's axe to Katnys, he told her to hold off on delivering it until he gave the order as a way to maximize the Stormcloaks' readiness in case Whiterun sided with the Empire after all. This change to the canon allowed Katnys some "breathing room" to complete the Dark Brotherhood quests while maintaining the Civil War as a priority.]<br />
<br />
While waiting for Ulfric's order to deliver the axe to Whiterun, Katnys and Jenassa decided to explore Windhelm -- the Gray Quarter in particular. It was during this "hiatus" that they encountered Grimvar Cruel-Sea and Idesa Sadri discussing the Aretino child, which reminded Katnys to follow up on the rumor she had heard at the Sleeping Giant. Now that she had some time to kill, she decided to investigate.<br />
<br />
Even for someone so young, Katnys had seen a lot, so the sight of Aventus performing the Black Sacrament did not phase her much. When she heard the orphan's story, however, her nonchalance became a kind of vengeful pity. Katnys remembered all too well the abuse she suffered at the Imperial orphanage in Anvil, so she gladly borrowed the mantle of the Dark Brotherhood in order to exact some vicarious justice for her and her late sister. After seeing Grelod's outrageous behavior for herself, Katnys waited for nightfall (no need to traumatize the kids any more than they already had), snuck back into Honorhall, then woke Grelod up; she wanted the hag to be fully awake when she killed her. Katnys used her Serpent Stone power to paralyze Grelod before driving an arrow in her gut and leaving her for Constance to clean up. Being able to tell Aventus that his nightmare was finally over gave Katnys a modicum of peace...for a little while anyway.<br />
<br />
Shortly after killing Grelod, Katnys received a note from a courier which, if she hadn't been so caught up in both the Civil War and her own orphanage memories, she should have expected. In fact, the Dark Brotherhood had been in the back of her mind since Riverwood. From her parents' stories, she knew the Dark Brotherhood, like the Morag Tong, took their kills very seriously, and didn't look kindly on "poachers." <br />
<br />
The next morning, after she and Jenassa spent another night in Candlehearth Hall, Katnys woke up alone and groggy on the floor of an abandoned shack. The mysterious figure questioning her -- her "host," apparently -- reminded her a bit of Jenassa in the way she spoke so matter-of-factly about killing. Finally faced with a genuine member of the Dark Brotherhood, Katnys knew she was at a disadvantage, so she listened to Astrid's offer: kill one of the anonymous captives or else...but which one?<br />
<br />
Katnys interview Fultheim first. He reminded her of the kind of mercenary she sometimes encountered with the Alik'r: fighting other men's battles in order to keep food on the table. By his own admission, he had done some underhanded and cowardly deeds, but was that worth killing? Next came Alea, the shrew whom Katnys eventually wanted to put out of earshot, but not to death. Vasha the Khajiit, however, was a different story. While she could care less about his criminal activities, one phrase he uttered stopped her cold:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/--u_KSA3y1-U/UziTd2e1TAI/AAAAAAAAAUg/no7-TKIK360/s1600/vasha.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/--u_KSA3y1-U/UziTd2e1TAI/AAAAAAAAAUg/no7-TKIK360/s1600/vasha.png" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Guess which phrase.</td></tr>
</tbody></table>
After their parents' death, Katnys and Prym encountered more than their share of "defilers of daughters," both in and out of the orphanage. Normally, she would have shot him right then and there, but having him tied up and helpless like that, she decided to get up close and personal with her dagger. She wanted him to feel it.<br />
<br />
As good as Katnys felt about executing the Khajiit sexual predator, she felt even better when Astrid invited her to join the Brotherhood. While she had certainly fantasized about assassinating her way through the Imperial Legion, she had not really expected to join the ancient band of killers, nor had she anticipated the stirrings aroused by Astrid's talk of family. As soon as she left the shack, she rejoined Jenassa, explained where she had been (though Jenassa seemed relatively unfazed by Katnys's disappearance -- her trust in Katnys was sometimes unsettling), and together they traveled to Falkreath.<br />
<br />
When they reached the Sanctuary, Katnys was a little put off by the fact that Jenassa was not permitted to enter. While she understood that she, not Jenassa, had been invited, she had begun to think of Jenassa more and more as her own family. Still, Jenassa was willing to wait outside while Katnys got to know the Brotherhood.<br />
<br />
The first thing she learned was that the Brotherhood clearly lived up to its name. The Stormcloaks were men and women bound tight by shared beliefs and a common goal, but the Brotherhood acted like a real family -- laughing, teasing, sharing as her own family had done while they lived among the Redguards. Even Nazir's initial surliness felt familar and avuncular. She loved this band of misfits and freaks almost immediately and wanted to please them -- anything to stay within the warm embrace of this Brotherhood. <br />
<br />
So, without hesitation, she accepted her first contract.Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com0tag:blogger.com,1999:blog-6351514776753370690.post-71739644283120552462014-02-14T19:29:00.001-08:002014-02-14T19:29:54.494-08:00Civil War, Part 1 (Katnys)<!--[if gte mso 9]><xml>
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Reconnecting with the Alik’r in Whiterun really helped
Katnys place the whole “Dovahkiin” thing in its proper perspective.<span style="mso-spacerun: yes;"> </span>Being Dragonborn was only of value to the
degree it could help her take down the Empire that had abandoned Hammerfell, betrayed her parents, and killed her sister; the Greybeards and all of their “Way
of the Voice” business could wait.<span style="mso-spacerun: yes;"> </span>Right
now, she needed to get to Windhelm and join up with the Stormcloaks.</div>
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<br /></div>
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Upon arriving in the capitol of Eastmarch, Katnys and Jenassa were treated to the sight of two Nords (Rolff Stone-Fist and Angrenor Once-Honored) harassing a Dunmer woman (Survaris Atheron). At first, she was too dumbstruck to intervene; while her parents had often talked of their life in Windhelm, actually seeing one of her own as a.) an established citizen of Skyrim and b.) a victim of racism was a little too much to process all at once. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://images.uesp.net/thumb/a/a2/SR-npc-Suvaris_Atheron_02.jpg/800px-SR-npc-Suvaris_Atheron_02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://images.uesp.net/thumb/a/a2/SR-npc-Suvaris_Atheron_02.jpg/800px-SR-npc-Suvaris_Atheron_02.jpg" height="480" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The welcome wagon</td></tr>
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Eventually, she pulled her wits together and beat some respect into Rolff (not that it lasted -- she would later encounter him drunkenly shouting in the Grey Quarter), then made her way to the Palace of the Kings for her audience with Ulfric.<br />
<br />
Having lived most of her life outside of Skyrim, Katnys had been unnaware of Ulfric before the events at Helgen, so she approached him with neither awe nor ire. She cared little for the intricacies of Nord politics, and even less about Talos, so she expected to express her desire to join the rebellion, grab her bow, and start killing Imperials. But when Ulfric began talking about missing his father's funeral and about the obligation he had to the men in his command -- those who fell and those who still fought for him -- she found herself moved far more than she had anticipated. Surely, a man who cared so deeply for his brothers-in-arms deserved her respect. She still had no strong feelings about Talos, but her hated of the Empire only grew as she listened to Ulfric's story. Therefore, when Galmar asked her why an elf would join the Stormcloaks, she could proudly exclaim her thirst for Legionnaire blood.<br />
<br />
The first task -- killing an ice wraith -- seemed like a pointless Nord test of courage, but she had grown used to that kind of requirement among the Alik'r. Looking for the Jagged Crown felt silly as well, but once she got a chance to pick off some Imperial soldiers, Katnys finally felt like she was on the right path. Under Ulfric's leadership, the Stormcloaks would drive the Empire out of Skyrim and, who knows, perhaps out of existence entirely.<br />
<br />
It was this last thought -- that Ulfric might be the one to bring down the Empire -- that allowed Katnys to stomach the racism she encountered from certain residents of Windhelm. Sure, one beggar and the town drunk (whom everyone tolerates because he's Galmar's brother) liked to toss epithets around, but that kind of impotent bigotry did little to dampen her spirits as she explored the Gray Quarter; after all, it was hard to be upset when she was in her parents' adopted hometown, surrounded by more Dunmer than she had even seen in one place. In fact, even as she and Jenassa sipped Argonian Bloodwine and listened to Ambarys Rendar complain of the Nords' maltreatment of the Dark Elves, she couldn't help but think that some of these Windhelm Dunmer lacked perspective. Sure, the Gray Quarter was a bit of a dump, and some of the Nords were less than hospitable, but what did Ambarys and his ilk expect? From her time with the Alik'r, Katnys well understood that mercy and kinship are not the same. The Alik'r took her and Prim in -- fed them, protected them, shared knowledge with them -- but they were never really part of the clan...and why should they be? They weren't Redguards, after all. People prefer their own kin, their own kind, and there's nothing wrong with that. You can be generous to a stranger, but you only really love your own. <br />
<br />
It is precisely that generosity -- the kind shown by the Alik'r to the Evyrdene girls -- that Katnys saw in the Nords. After the Red Mountain erupted, the High King of Skyrim gave entire portions of Solstheim to the Dunmer refugees, and the Jarl of Windhelm opened the Snow Quarter to them. The Nords' magnanimity, however, was that of a powerful ally, not an adopted family. The Sons and Daughters of Skyrim have helped the refugees of Morrowind, and that is enough. For a Dunmer like Ambarys to expect the Nords to treat him like one of their own was not only foolish, but borderline ungrateful in Katnys's eyes. It is natural to favor one's own, even as it is valorous to help an ally.<br />
<br />
In fact, this history of Nord generosity throws a harsh light on the duplicity of the Empire. Even as the Nords were opening their borders during the Red Year, the East Empire Company was pulling up stakes to avoid the ash. The events of the Great War further demonstrated that the Empire exists solely for the benefit of Cyrodiil -- which would be fine if the Empire consisted only of Cyrodiil. The Emperor had no problem abandoning Hammerfell to the Dominion, and then slapped Skyrim in the face by agreeing to the Concordat. While the Nords might call you names and start a fight with you, they will also open their homes and keep their promises. The Empire, on the other hand, calls you "citizen" while it sells you to your enemy. Tamriel would be better served by an alliance of strong, independent nations than this shame of an Empire. The Dominion would never be able to stand up against the cunning of Cyrodiil, the brawn of Skyrim, the skill of Hammerfell, and the sorcery of High Rock acting in concert as equals, rather than as thralls to a dying Empire.<br />
<br />
Now that she held Balgruuf's axe, Katnys was poised to speed that process along.<br />
<br /></div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com10tag:blogger.com,1999:blog-6351514776753370690.post-50237272021791410592014-01-21T10:04:00.002-08:002014-01-21T10:04:27.033-08:00QuizUp: SkyrimJust wanted to let everyone know that my Skyrim questions went live on QuizUp this morning! If you have not already done so, download this app! It's a lot of fun, and now it's just that much better. Be sure to thank me when you reach Dragonborn status!Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com1tag:blogger.com,1999:blog-6351514776753370690.post-47918666118891095192014-01-04T12:13:00.001-08:002014-01-04T12:13:20.917-08:00Second Anniversary Update<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
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I’ve been playing <u>The Elder Scrolls V: Skyrim</u> for
about two years now, and while I’ve documented most of my thoughts on the moral
aspect of the game on this blog, I find that every so often an issue will come
up that, while interesting, does not really belong in a typical post.<span style="mso-spacerun: yes;"> </span>Here are a few of those developments:</div>
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<br /></div>
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<u>QuizUp</u></div>
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In case you haven’t heard of it yet, <a href="https://www.quizup.com/" target="_blank">QuizUp</a> is the trivia
game app that is currently distracting most of my students on their
school-issued iPads.<span style="mso-spacerun: yes;"> </span>I began playing
myself when a student challenged me publicly in Word Definitions; how could I
not pick up that gauntlet?<span style="mso-spacerun: yes;"> </span>Anyway, I
noticed that the developers were inviting players to contribute content to the
game, and seeing how there was no <u>Skyrim</u> category, I offered to write
the questions for them.<span style="mso-spacerun: yes;"> </span>The good folks
at PlainVanilla accepted, and I spent the better part of my vacation creating
the quiz.<span style="mso-spacerun: yes;"> </span>I have submitted the
questions, and according to QuizUp, the <u>Skyrim</u> category should be live
in a few weeks.<span style="mso-spacerun: yes;"> </span>I’ll post again when it’s
up and running.</div>
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<br /></div>
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<u>Dishonored</u></div>
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<a href="http://skyrimandmorality.blogspot.com/2013_01_01_archive.html" target="_blank">If you read last year’s update, </a>you’ll recall that when my
son began playing, he adopted a different type of character with a different
moral profile from mine, which led to some really entertaining arguments
between us.<span style="mso-spacerun: yes;"> </span>Since that time, he has
played <u>Skyrim</u> less frequently, preferring to invest his screen time in <u>Minecraft</u>.
This Christmas, while Santa brought him a good lot of <u>Minecraft</u>
merchandise, my son bought me <u>Dishonored</u>.<span style="mso-spacerun: yes;"> </span>I had not really expressed a desire for the
game, although I did say some months ago that it looked like something I’d
enjoy, owning to its opportunities for moral agency.</div>
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<br /></div>
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Those of you who have played <u>Dishonored</u> know that,
while it does offer some binary choices (takedown or assassination?), it is not
as robust from either a moral or a role-playing perspective; this statement is
not a criticism, but rather an observation – I am really enjoying the game so
far.<span style="mso-spacerun: yes;"> </span>What I find funny, though, is that
when my son observes me play, he spends most of the time making fun of my
non-lethal playstyle, even going so far as to reiterate his previous “it’s just
a game” argument from the East Empire Warehouse debate.<span style="mso-spacerun: yes;"> </span>What follows is an approximate transcript of
the exchange that followed:</div>
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<br /></div>
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Me: “So, if it’s just a game, why do you care how I’m
playing it?”</div>
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<br /></div>
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Him: “Because it’s annoying to watch you restart every time
you have to kill a guard so that you can play the ‘moral’ way.”</div>
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<br /></div>
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Me: “Look, the guards think I assassinated the Empress, so I
can’t really kill them for doing their jobs.<span style="mso-spacerun: yes;">
</span>In their heads, they’re fighting the villain of the story.<span style="mso-spacerun: yes;"> </span>If it bothers you that much, don’t
watch.<span style="mso-spacerun: yes;"> </span>Besides, you know how I play; I’ll
finish playing this way, then play a more lethal way, just like I’m doing in <u>Skyrim</u>.<span style="mso-spacerun: yes;"> </span>I’m interested in different playstyles.”</div>
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<br /></div>
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Him: “Yeah, but which style do you always do first?<span style="mso-spacerun: yes;"> </span>Which one do you care about more?”</div>
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<br /></div>
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Boom.<span style="mso-spacerun: yes;"> </span>He had me dead
to rights.<span style="mso-spacerun: yes;"> </span>If I’m being honest, I do
care most about the first playthrough – the one that most closely reflects my
own worldview.<span style="mso-spacerun: yes;"> </span>While this might be irritating
for my son (who, I think, actually enjoys watching me play so that he can
needle me about everything I’m doing “wrong”), it is even more troubling for
me.<span style="mso-spacerun: yes;"> </span>If I accept that my first playthough
is usually the one that I’m the most invested in, what does it say that, even
though I took down or sleep-darted everyone in Dr. Galvani’s house, I still let
the rats out of the pantry, know full well that they would devour the sleeping
guards?</div>
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<br /></div>
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<u>The Continuing Adventures of Katnys Evyrdene</u></div>
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I’ve slacked a bit in posting about my second playthrough
(see QuizUp above), but I will pick it up again soon.<span style="mso-spacerun: yes;"> </span>The posts on the Civil War and the Dark
Brotherhood will likely be substantial, given that they are the primary <em>raison d'être</em><i style="mso-bidi-font-style: normal;"></i> for this character.<span style="mso-spacerun: yes;"> </span>I appreciate those of you who have been commenting
on this second moral profile, and if I haven’t responded to your individual
comments, I will get to them very soon.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Thanks!</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com10tag:blogger.com,1999:blog-6351514776753370690.post-32476641357605554102013-12-14T11:45:00.006-08:002013-12-14T11:45:43.576-08:00In My Time of Need (Katnys)Regular readers will remember that <a href="http://skyrimandmorality.blogspot.com/2012/07/in-my-time-of-need.html" target="_blank">In My Time of Need was the quest that initially prompted me to begin this blog. </a> The question at its center -- whom should you believe? -- is what transformed an entertaining video game into a moral sandbox for me. As I pointed out earlier, I created Katnys as a moral agent who would choose differently from her predecessor, and this is one of the quests that I had in mind when I started thinking about alternate moral choices. In the interest of full disclosure, I must admit to "stacking the deck" for this quest in order to ensure that choosing Kematu over Saadia made sense for this new PC. <a href="http://skyrimandmorality.blogspot.com/2013/11/second-playthrough-backstory-of-katnyss.html" target="_blank"> The Alik'r feature prominently in Katnys's backstory</a> in part because I wanted to give this moral agent who values relationships over principles a reason to not only side with Kematu, but also to care about the dilemma at hand.<br />
<br />
When Katnys returned to Whiterun after the revelations at Kynesgrove and High Hrothgar, she sought out the Alik'r warriors whom she had seen arguing with the town guard. Earlier, she had avoided them because she was too focused on the task at hand, but now she felt the need to reconnect with something familiar. Although she did not know these particular Alik'r, she had heard the warriors with whom she and Prym lived talk of Kematu with pronounced respect. She was therefore more than happy to help them track down their target.<br />
<br />
Once she found Saadia, Katnys listened to her side of the story, which actually cemented her original decision. Saadia, who has no idea who Katnys is in relation to the Alik'r, refers to them as cowardly assassins, which is a gross mischaracterization -- something only one who had spent time with them would know. There were some other points to consider:<br />
<br />
<ul>
<li>Even beyond the "assassins" reference, Saadia's side of the story didn't ring true to Katnys's ears. She knew first hand that Hammerfell resisted the Dominion on its own well after the Empire abandoned the province and acquiesced to the Thalmor. Although there was no way she could know the details of the Second Treaty of Stros M'Kai, it was clear that the Dominion had sought terms while the Redguards were ready to fight to the bitter end. It was therefore highly unlikely that a Redguard noblewoman would be pursued by her kinsmen for speaking out against the Dominion.</li>
<li>Furthermore, the treaty stipulated the removal of all of the Dominion's forces from Hammerfell. Who, therefore, would care if a Redguard noblewoman was speaking out against them? It's not as though the Thalmor were roaming free as they were in Skyrim. </li>
<li>The Alik'r wanted Katnys to help them capture Saadia, whereas Saadia wanted Katnys to kill Kematu. The former is the request of men doing their job, whereas the latter is the request of someone who is comfortable betraying her own countrymen -- which is exactly what Saadia was accused of.</li>
<li>Lastly, and perhaps most importantly, Katnys knew the Alik'r (if not these Alik'r), but she had no idea who Saadia was. There was little chance she was going to trust a stranger over people she knew. </li>
</ul>
Still, Katnys wanted a little more insight into the situation; after all, when the Aldmeri Dominion is involved, there is always the possibility of deception and political intrigue. She therefore followed up with the Alik'r prisoner in Dragonsreach, whose story confirmed her earlier suspicions. Far from being a "hired gun," this warrior was a man of honor and loyalty, which seriously undermined the validity of Saadia's claims. Katnys and Jenassa set out for Swindler's Den.<br />
<br />
That Kematu had used bandits as cover neither surprised nor offended Katnys. He had a job to do for his people, and the bandits provided necessary protection and camouflage. As they meant nothing to him or to Hammerfell, they were expendable. Furthermore, Kematu had no way of knowing who Katnys was and what her intentions were. Had he really wished to kill her, he would not have stayed the hands of his men. After her parley with Kematu, Katnys promised to deliver the traitor outside the Whiterun stables. Kematu, true to his word, captured Saadia without violence; Katnys, for her part, was glad to have helped pay the Alik'r back, at least in some small way.Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com5tag:blogger.com,1999:blog-6351514776753370690.post-60417377948471306962013-12-13T18:19:00.000-08:002013-12-13T18:19:52.449-08:00The Way of the Voice/A Blade in the Dark (Katnys)<!--[if gte mso 9]><xml>
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mso-para-margin-left:0in;
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After the rush of consuming the dragon’s soul and letting
out her first shout, Katnys needed some answers, but she was eager to get to
Windhelm to continue her personal war against the Empire.<span style="mso-spacerun: yes;"> </span>This “dragonborn” stuff seemed like a lot of
Nord nonsense that would only distract her from her mission, but she couldn’t
deny what was happening to her.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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In the midst of this internal debate, a new thought dawned
on Katnys: if she was going to take on the Empire, she would need all of the
power she could muster.<span style="mso-spacerun: yes;"> </span>She had a
dedicated, like-minded follower in Jenassa, and was earning friends wherever
she went, but what if all of that wasn’t enough?<span style="mso-spacerun: yes;"> </span>Her skills, her allies, and her rage were
strong, but could they alone make the Empire pay for its treachery?<span style="mso-spacerun: yes;"> </span>Perhaps this “dovahkiin” business could
provide the means for the destruction of the Empire.</div>
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<br /></div>
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With these thoughts in mind, Katnys and Jenassa reported
back to Balgruuf, followed his directions to Ivarstead, and then climbed the
7000 steps to High Hrothgar.<span style="mso-spacerun: yes;"> </span>While the
Greybeards and their monastery were impressive enough, Katnys could never
quite take their pious detachment seriously, and just wanted to get on with
it.<span style="mso-spacerun: yes;"> </span>After all, here was this group of
men who possessed immense power, but remained secluded and aloof from the world
around them.<span style="mso-spacerun: yes;"> </span>Their homeland was under
attack by both the Legion and the dragons, but they just wanted to meditate on
their mountaintop.<span style="mso-spacerun: yes;"> </span>Katnys resolved to
jump through their hoops, learn what she needed to learn, and move on.</div>
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<br /></div>
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It therefore came as a profound disappointment when she
found Delphine’s note instead of the Horn.<span style="mso-spacerun: yes;">
</span>Once again, she would be forced to delay her trip to Windhelm and go
down yet another rabbit hole.<span style="mso-spacerun: yes;"> </span>As it
turned out, however, she didn’t mind this detour quite so much.<span style="mso-spacerun: yes;"> </span>Like Katnys, Delphine was a woman of guile
and action, so following her to Kynesgrove seemed less pointless than delving
into the Greybeards’ dusty dungeons.<span style="mso-spacerun: yes;">
</span>Sure, Delphine tended to go on about the Dragonborn and all that, but if
what she was saying about the Blades was true, then Katnys needed to be a part
of that for two reasons: 1.) a cadre of dragonslayers would be a valuable tool,
and 2.) if the Blades had, indeed, protected the Emperor before the Great War,
Katnys needed to keep them from returning to that role.</div>
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<br /></div>
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All plotting aside, the encounter with Sahloknir and Alduin
at Kynesgrove unsettled Katnys.<span style="mso-spacerun: yes;"> </span>Once
the shock of seeing Alduin again wore off, she had to wrap her mind around a
few disconcerting facts:</div>
<br />
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Alduin was raising dragons from the dead with
his Thu’um, while Katnys could barely push people around with hers.<span style="mso-spacerun: yes;"> </span>Had she bitten off more than she could chew?</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>If Delphine was to be believed, the Thalmor were
behind all of this, and now Katnys would have to infiltrate the Thalmor
Embassy.<span style="mso-spacerun: yes;"> </span>Ambushing a small group of
Justiciars is one thing, but this might be more than she could handle.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>A few days ago, Katnys was a lone Dunmer just
trying to spill some Imperial blood in memory of her sister. She now found
herself in the middle of a civil war, a political conspiracy, and some kind of
crazy prophesy – none of which she had in mind when she and Prym left
Hammerfell.</li>
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Hammerfell.<span style="mso-spacerun: yes;"> </span>It was
that last thought that drove her back to Whiterun.<span style="mso-spacerun: yes;"> </span>After returning the Horn to the Greybeards
and enduring their pompous (though admittedly impressive) Dovahkiin ceremony,
Katnys decided to return to Whiterun to talk to the Redguards she had seen
hanging around the front gate.<span style="mso-spacerun: yes;"> </span>Before, she
had been in too much of a hurry to speak with them, but now that she needed
some time to think, a conversation with some Alik’r warriors might help her
regain her footing.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com2tag:blogger.com,1999:blog-6351514776753370690.post-59525394778560088422013-12-07T11:12:00.000-08:002013-12-07T11:12:34.703-08:00The Necessity of Narrative for Understanding the Relation-Based Moral AgentAs I finished the previous two posts, I noticed that there is a distinct difference between the way I wrote about Lothar and the way I am writing about Katnyss. Because Lothar is more of a direct extension of myself into Skyrim, I needed to delineate the rationale behind my decisions, but did not usually feel the need to explain the assumptions and definitions behind my rationale. <a href="http://skyrimandmorality.blogspot.com/2012/07/first-impressions-unbound.html" target="_blank">For example, in my post on Lothar's Unbound</a>, I explained that I went with Hadvar because he seemed to value human decency over political ideology, but did not explain <u>why</u> I value the former over the latter. Of course I know the assertion that compassion should be preferred to political orthodoxy is not self-evident, but that preference is so central to my own real-life moral profile that I didn't think to explain it.<br />
<br />
Katnyss, however, represents such a departure from my own worldview that I feel as though I have to support every move with an explanatory narrative. Lothar goes to Bleak Falls Barrow because one is supposed to help people in need -- no further explanation required. Katnyss, who does not operate on principle, needs a more finely-tuned rationale -- helping Lucan might in turn help her avenge her sister. Without larger principles to rely on, I feel as though I have to provide Katnyss's personal insight, along with any emotional coloring that might help make sense of her actions.<br />
<br />
One side effect is that some of these posts are going to be longer that their mates in the first playthrough. While I certainly indulged in some storytelling my first time through the game, it was usually as a way to document my first reactions to a given moral dilemma. On the second playthrough, however, I already know how most of the quests turn out. Furthermore, I am consciously trying to find a way to do the quests differently than I naturally did the first time. Therefore, I feel as though I need to explain the reasons behind Katnyss's actions in greater detail than I did Lothar's.<br />
<br />
<br />
The danger, of course, is that some of the posts will sound more like fan fiction than moral reflection. I'm willing to take that risk in order to explore a moral system that differs significantly from my own. I would argue, in fact, that exploring conflicting ethoses is one of the strengths of modern storytelling, and deserves the amount of time that it sometimes requires.<br />
<br />
Take, for example, the most recent episodes of AMC's <i>The Walking Dead</i>. Early in the series, we require very little explanation for Rick's moral profile: he is a sheriff with a wife and son, so we are not surprised when he does the right thing. Even when he puts himself at great risk for his fellow survivors, we might marvel at the strength of his character, but we don't need an explanation of <u>why </u>he is so devoted to the principles of justice and service to others. The Governor, on the other hand, requires a multi-episode apologetic for his ethos precisely because he judges everything through personal relationships rather than abstract principles. In order to understand why he does what he does, we have to know much more about him than we need to know about Rick.<br />
<br />
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What makes the Governor such a compelling character is that
even his most horrifying actions, especially in Season 4 (that is,
post-Woodbury), are born of a sense of personal loyalty and responsibility to
those who depend on him.<span style="mso-spacerun: yes;"> </span>For the
Governor, there is no greater good that the survival of his group.<span style="mso-spacerun: yes;"> </span>When Pete refuses to raid the small camp of
survivors, he places justice and mercy for strangers above the interests of his
own group, thereby making him unfit to lead in the Governor’s eyes.<span style="mso-spacerun: yes;"> </span>When Hershel pleads with him to consider the
lives of the people in the prison, the Governor responds that they are not his people.<span style="mso-spacerun: yes;"> </span>His ethics are based
entirely on who “belongs” to him:</div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://static02.mediaite.com/geekosystem/uploads/2013/12/Screen-Shot-2013-12-02-at-8.48.41-AM-640x357.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="356" src="http://static02.mediaite.com/geekosystem/uploads/2013/12/Screen-Shot-2013-12-02-at-8.48.41-AM-640x357.png" width="640" /></a></td></tr>
<tr align="left"><td class="tr-caption"><i><a href="http://www.imdb.com/name/nm0934113/">Hershel Greene</a></i>:
You say you want to take this prison as peacefully as possible. That
means you'd be willing to hurt people to get it. My daughters would be
there. That's who you'd be hurting. If you understand what it's like to
have a daughter, then how could you threaten to kill someone else's? <br /><i><a href="http://www.imdb.com/name/nm0607375/">The Governor</a></i>: Because they aren't mine.
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By allowing the
audience to see the Governor’s post-Woodbury journey, the show runners give us
the additional information we need in order to fully understand his
worldview.<span style="mso-spacerun: yes;"> </span>Without these episodes, we
are in danger of seeing him as a mere megalomaniac who uses the end of the
world as a chance to become the tyrant he could never be before.<span style="mso-spacerun: yes;"> </span>With these episodes, we can see the Governor
as a man who knows that he must be prepared to do brutal things in this brutal
world in order to protect the people who depend on him.<span style="mso-spacerun: yes;"> </span>By taking the time to make us understand the
Governor, perhaps even agree with him a little, the show creates a far more
robust conflict when he makes his move on Rick’s prison.</div>
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<br /></div>
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Similarly, I feel the need to tell Katnyss’s story with
greater detail than Lothar’s.<span style="mso-spacerun: yes;"> </span>While
Katnyss is not meant to be a Governor-esque villain, she is definitely a very
different kind of protagonist from Lothar, and therefore requires more in-depth
explanation.<span style="mso-spacerun: yes;"> </span>Like the Governor, she
believes her actions are right, but because her value system runs contrary to the
abstract principle-oriented ethos that we generally espouse in Western society,
we need to hear more of her story in order to understand her moral agency.</div>
<br />Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com7tag:blogger.com,1999:blog-6351514776753370690.post-4103211217029447272013-12-06T13:49:00.000-08:002013-12-06T13:49:16.465-08:00Main Quest (Katnyss): Before the Storm to Dragon RisingHaving survived the chaos of Helgen and Pinewatch, Katnyss took stock of her situation. She was alone in an unfamiliar place and on the run from the Legion. While she had certainly been in some tough situations before, this time was different. Until now, Katnyss had focused her efforts on providing for her little sister and keeping her safe. With Prym gone, all Katnyss had left was a rage that was as aimless as it was intense. Of course she wanted revenge on the Empire, but she had barely managed to handle a gang of thugs. Although Katnyss was not exactly a "people person," she had learned the value of allies from her time with the Alik'r. She needed to make some friends, and fast.<br />
<br />
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Upon reaching Riverwood, Katnyss made her way over to Gerdur
and Hod’s house.<span style="mso-spacerun: yes;"> </span>There, she caught up
with Ralof and finally got some clarity on the Imperial ambush that killed her
sister and led her to the executioner’s block.<span style="mso-spacerun: yes;">
</span>During her conversations with Ralof and Gerdur, Katnyss began to feel a
new sense of purpose – more accurately, her vengeance began to find a shape.<span style="mso-spacerun: yes;"> </span>While she could care less about Talos and the
cultural identity of the Nords, she certainly identified with the Stormcloaks’
sense of betrayal.<span style="mso-spacerun: yes;"> </span>Joining the Rebellion
would give her the opportunity to avenge, at least in some way, her sister’s
murder at the hands of the Legion.<span style="mso-spacerun: yes;"> </span>She
decided to set out for Windhelm as soon as she feasibly could.</div>
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<br /></div>
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Katnyss’s experience at Pinewatch had taught her that Skyrim
was going to be a dangerous place to travel alone, so she decided to spend a
day or two in Riverwood in order to get some supplies and make some
friends.<span style="mso-spacerun: yes;"> </span>She took an immediate liking to
Faendal, owing to his status as an archery trainer and fellow “fish out of
water” in the Nord homeland.<span style="mso-spacerun: yes;"> </span>She agreed
to help him out-maneuver Sven in A Lovely Letter; Katnyss had no qualms about
deceiving a Nord “bro,” nor did she really care that they were fooling Camilla
– if Faendal wanted this Imperial girl for himself, so be it.</div>
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<br /></div>
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Now that she had a friend and follower in Faendal, Katnyss
set about seeing how she could be useful to the people of Riverwood.<span style="mso-spacerun: yes;"> </span>One of the many important lessons she had
learned during her time in Hammerfell was that proving one’s usefulness could
be the difference between life and death.<span style="mso-spacerun: yes;">
</span>The Alik’r warriors were not about to play nursemaid to two Dunmer
girls, but Katnyss demonstrated a willingness to do whatever they asked in
exchange for their protection and provision.<span style="mso-spacerun: yes;">
</span>As a result, she had not only saved herself and Prym from the abuse they
suffered at the orphanage, but had also learned a little bit about alchemy,
destruction magic, and combat - -especially archery.</div>
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<br /></div>
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Gerdur had already provided one important task: go to
Whiterun to inform the Jarl of the dragon menace.<span style="mso-spacerun: yes;"> </span>Katnyss would certainly do that as she
travelled to Windhelm.<span style="mso-spacerun: yes;"> </span>She was also
smart enough to learn some basic smithing from Alvor, which gave her a little
extra money to work with as well.<span style="mso-spacerun: yes;"> </span>Furthermore,
she agreed to assist Lucan by retrieving his golden claw from the bandits.<span style="mso-spacerun: yes;"> </span>She had already managed to take out an entire
gang by herself; with Faendal’s help, she could surely handle this job and
thereby gain the favor of the owner of the general store.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Getting the golden claw back proved to be more eventful than
Katnyss had anticipated.<span style="mso-spacerun: yes;"> </span>Aside from
encountering her first draugr, she had no idea what to make of the word wall
and her obvious connection to it.<span style="mso-spacerun: yes;"> </span>How
could she know a word in a language she’d never seen before?<span style="mso-spacerun: yes;"> </span>Why didn’t anything happen to Faendal, who
was standing right next her, looking at the very same thing she was looking at?<span style="mso-spacerun: yes;"> </span>Prior to her adventure in Bleak Falls Barrow,
Katnyss saw the dragon attack at Helgen as a happy (though dangerous) accident,
of which she was going to take full advantage.<span style="mso-spacerun: yes;">
</span>But it now began to dawn on her that there might be some kind of link
between the events at Helgen and the word wall.</div>
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<br /></div>
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It was with these thoughts in her head that she returned to
Riverwood, collected her reward from Lucan, and decided to spend the night at
the Sleeping Giant Inn before heading to Whiterun in the morning.<span style="mso-spacerun: yes;"> </span>While relaxing at the bar, the keep let slip
some gossip about an orphan in Windhelm who was trying to employ the Dark
Brotherhood, and another piece fell into place for Katnyss.<span style="mso-spacerun: yes;"> </span>Her parents had told her stories about the
Morag Tong and the Brotherhood to keep her in line while they lived in
Hammerfell, and hearing the name again – in connection with an orphan like
herself – inspired the next step in her plan.<span style="mso-spacerun: yes;">
</span>She would report to Whiterun as promised, then make a bee line to
Windhelm to join up with the rebellion and to see if she could learn more about
the Dark Brotherhood.<span style="mso-spacerun: yes;"> </span>The Stormcloaks
and the Brotherhood were going to help her avenge her sister one way or
another.</div>
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<br /></div>
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Katnyss and Faendal set out for Whiterun the next
morning.<span style="mso-spacerun: yes;"> </span>Along the way, just before the
bridge outside the city, they encountered a small band of Thalmor Justiciars
transporting a prisoner.<span style="mso-spacerun: yes;"> </span>While she
certainly hated the Thalmor for killing her parents, she had little trouble
holding her tongue while the leader of the group condescendingly described his
duties to her.<span style="mso-spacerun: yes;"> </span>As awful as the Thalmor
were, they hadn’t betrayed or abandoned their people the way the Empire
had.<span style="mso-spacerun: yes;"> </span>With the Thalmor, you knew what you
were getting.<span style="mso-spacerun: yes;"> </span>This particular group,
however, had no idea what they getting in return.<span style="mso-spacerun: yes;"> </span>Katnyss managed to slip the prisoner a
weapon, then all hell broke loose.<span style="mso-spacerun: yes;"> </span>When the
dust cleared, the Justiciars were dead, the prisoner had bolted, and Katnyss
was now in possession of the perfect disguise to fool any Legionnaires whom
they might encounter.</div>
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<br /></div>
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Upon entering the city, Katnyss decided to stop off at The
Drunken Huntsman to buy arrows and maybe sell off some Thalmor loot.<span style="mso-spacerun: yes;"> </span>After transacting her business, she turned
around to see something she had not expected in this Nord stronghold: a fellow
Dunmer relaxing in the alcove.<span style="mso-spacerun: yes;"> </span>Katnyss
approached her, introduced herself, and within a few minutes became smitten by
Jenassa’s dark, almost nihilistic banter, which made a refreshing contrast to
the hale and hearty conversational habits of the Nords.<span style="mso-spacerun: yes;"> </span>Talking with Jenassa felt good in way that
Katnyss had not felt before – almost like being with her sister again, but
different in some way she couldn’t put her finger on just yet.</div>
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<br /></div>
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Excusing herself for a moment, Katnyss turned to Faendal and
realized that she would have to let him go home.<span style="mso-spacerun: yes;"> </span>Faendal was a good guy – he had taught her a
lot about archery and had even gone along with her foolhardy attack on the
Justiciars – but things were about to get a lot darker, and Katnyss needed
someone by her side who would be at home in the shadows.<span style="mso-spacerun: yes;"> </span>Promising that she would return to Riverwood
someday, she bid Faendal farewell and hired Jenassa on the spot.</div>
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<br /></div>
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The irony, of course, is that once Katnyss and Jenassa paid
Jarl Balgruuf a visit, they met yet another Dunmer – Irileth, the Jarl’s
housecarl. <span style="mso-spacerun: yes;"> </span>The fact that this
accomplished Dark Elf warrior had placed herself in Balgruuf’s service out of a
sense of loyalty spoke volumes about this Jarl, and immediately placed him in
Katnyss’s good graces.<span style="mso-spacerun: yes;"> </span>He continued to
impress her by being more concerned about the safety of his own people than
about the politics swirling around him, but the fact that he seemed to favor
the Empire a bit troubled her greatly.<span style="mso-spacerun: yes;">
</span>Putting aside the latter misgiving, she agreed to join Irileth in
defending the Western Watchtower; she had fulfilled her promise to Gerdur and
was eager to get to Windhelm, but deserting these people just as a dragon was
attacking their city seemed wrong.<span style="mso-spacerun: yes;"> </span>And,
if Katnyss was being completely honest with herself, she was curious about the
dragon after her experience at Bleak Falls Barrow.</div>
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<br /></div>
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The battle with Mirmulnir thrilled Katnyss.<span style="mso-spacerun: yes;"> </span>Fighting alongside her kinswomen inspired her
to take risks she would never have before.<span style="mso-spacerun: yes;">
</span>Knowing that her strength was in her bow, she ran to the top of tower to
get more clear shots at the dragon.<span style="mso-spacerun: yes;">
</span>While this position exposed her to attack far more than she liked, the danger was a fair exchange for the clearer vantage point. When the combined efforts of the Whiterun guards and the trio of dark elves brought the dragon down, Katnyss raced down to get a close-up look at her first dragon. Needless to say, she was prepared for neither the dragon's soul entering her body nor the thunderous call of the Greybeards.<br />
<br />
Strange things were afoot, and Katnyss needed answers. Windhelm would have to wait a little longer.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com4tag:blogger.com,1999:blog-6351514776753370690.post-33170280497144633362013-11-24T16:37:00.000-08:002013-11-24T16:37:02.975-08:00Unbound (Katnyss)<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
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<div class="MsoNormal">
Playing as Katnyss differed immediately from playing as
Lothar.<span style="mso-spacerun: yes;"> </span>While both of them faced
execution at the hands of the Empire, Lothar was a loyal subject in the wrong
place at the wrong time.<span style="mso-spacerun: yes;"> </span>Although he had
no wish to die like a criminal, it was relatively easy for him to forgive Imperial
hypervigilance, especially in light of Hadvar’s assistance.<span style="mso-spacerun: yes;"> </span>Katnyss, on the other hand, had lost
everything because of the Empire: her homeland, her parents, and now her
sister, whom she had managed to protect through all prior hardships.<span style="mso-spacerun: yes;"> </span>As she laid her head down on the chopping
block, she was ready to die, as there was nothing left for her on Nirn.<span style="mso-spacerun: yes;"> </span>Alduin’s attack not only freed her from
execution, but also liberated her to pursue a new goal: the total destruction
of the Empire.<span style="mso-spacerun: yes;"> </span>After all, she had
nothing left to lose.</div>
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<br /></div>
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Naturally, I followed Ralof this time and relished the
opportunity to kill Legionnaires as we escaped Helgen.<span style="mso-spacerun: yes;"> </span>After Helgen, however, she had little
interest in accompanying the fugitive Stormcloak to Riverwood, so she went her
own way in search of shelter.<span style="mso-spacerun: yes;"> </span>Before
long, she found Pinewatch and broke in, hoping to find a place to stay for the
night and perhaps some supplies; instead, she found a nest of bandits.<span style="mso-spacerun: yes;"> </span>I was now faced with the first unpremeditated
moral decision of this playthrough: kill the bandits or leave them be.</div>
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<br /></div>
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Whereas Lothar routinely kills bandits because bandits prey
on the innocent, Katnyss has no sense of obligation to protect the citizenry of
a foreign country.<span style="mso-spacerun: yes;"> </span>She does, however,
have an obligation to avenge her sister…one she cannot fulfill if she is dead.<span style="mso-spacerun: yes;"> </span>She knew they were bandits, she knew that if
she were caught, she would likely be killed, and, perhaps most controversially
for this blog, she had no moral obligation to not kill them.<span style="mso-spacerun: yes;"> </span>These bandits were not her people, nor did
they provide any benefit for her people, so preemptively killing them was not
wrong.<span style="mso-spacerun: yes;"> </span>She managed to pick them off with
the bow she grabbed during the Helgen fiasco, and proceeded to clear out the caverns,
fueled in large part by her rage and grief over her sister’s death.</div>
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<br /></div>
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After ransacking the bandit lair, Katnyss headed for
Riverwood the next morning; Skyrim was going to be a tough place for a lone
Dunmer, so perhaps she needed to join up with Ralof after all.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com1tag:blogger.com,1999:blog-6351514776753370690.post-9948203297917779372013-11-24T16:01:00.000-08:002013-11-24T16:45:16.439-08:00Rules of Engagement for Katnyss<!--[if gte mso 9]><xml>
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Since my goal this time was to play with moral agency from
an alternate moral profile, I thought it best to lay out some ground rules at
the start, just as I did with Lothar.<span style="mso-spacerun: yes;">
</span><a href="http://skyrimandmorality.blogspot.com/2012/07/the-rules-of-engagement.html" target="_blank">Instead of recreating the exhaustive list from the corresponding first playthough post,</a> allow me to point out those areas in which Katnyss’s moral
composition differs from Lothar’s.</div>
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<br /></div>
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As a Nord Legionnaire, Lothar usually thinks more about
principles than about people, the big picture more than the immediate
situation.<span style="mso-spacerun: yes;"> </span>He sided with the Empire
because he believed a united Empire was the best defense against the Dominion,
even though the ban on Talos worship was an egregious offense.<span style="mso-spacerun: yes;"> </span>He spared Paarthurnax because the dragon had
done the right thing in helping Lothar to overcome Alduin, his brother and
former leader.<span style="mso-spacerun: yes;"> </span>He destroyed the Dark
Brotherhood because they wanted him to kill potentially innocent people solely
on their command.<span style="mso-spacerun: yes;"> </span>He joined the Thieves’
Guild in order to create a more stable and unified Skyrim.<span style="mso-spacerun: yes;"> </span>While not all of his actions are laudable,
nor all of his rationalizations convincing, he tends to consider his actions in
an abstract, impersonal manner (which action is more just?) rather than a concrete,
personal one (which action is best for me and those for whom I care?)</div>
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<br /></div>
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Katnyss, on the other hand, considers the world in terms of
relationship rather than principle.<span style="mso-spacerun: yes;"> </span>The
rightness or wrongness of an action depends mostly on how it affects those
around her; abstractions are useless at best, dangerous at worst.<span style="mso-spacerun: yes;"> </span>The primary moral obligation of a person is
to those with whom she is connected: family, friends, allies.<span style="mso-spacerun: yes;"> </span>People outside of these relationships are secondary
or tertiary considerations, if at all.<span style="mso-spacerun: yes;">
</span>An action is right if it benefits her “tribe,” wrong if it hurts them,
and morally neutral if it doesn’t affect them.</div>
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<br /></div>
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Consider the example of Lothar’s relationship with Uthgerd
the Unbroken.<span style="mso-spacerun: yes;"> <a href="http://skyrimandmorality.blogspot.com/2012/08/boethiahs-calling.html" target="_blank"> </a></span><a href="http://skyrimandmorality.blogspot.com/2012/08/boethiahs-calling.html" target="_blank">During a quest, Lothar accidentally killed an innocent Stormcloak in the midst of a larger battle.</a><span style="mso-spacerun: yes;"> </span>Because I received a bounty, I
know Uthgerd ratted on me.<span style="mso-spacerun: yes;"> </span>Using
Lothar’s profile, however, I had to admit that I admired her adherence to the
law, and dealt appropriately with the bounty.<span style="mso-spacerun: yes;">
</span>Were Katnyss to find herself in a similar situation, she would see
Uthgerd as a traitor who reneged on her obligation to support, protect, and
care for her friend.<span style="mso-spacerun: yes;"> </span>Uthgerd should have
valued her loyalty to Katnyss above her belief in the rule of law.</div>
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<br /></div>
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This difference of worldview has profound implications for
the game.<span style="mso-spacerun: yes;"> </span>Her parents, loyal to the Nords
who took them in, put themselves on the line for the sake of the Empire to
which Skyrim belonged.<span style="mso-spacerun: yes;"> </span>The Empire,
however, abandoned them to the Thalmor.<span style="mso-spacerun: yes;">
</span>The Empire failed her again when she lived in the Cyrodillian orphanage,
allowing her to be neglected and abused by those who were supposed to be caring
for her and her sister.<span style="mso-spacerun: yes;"> </span>Then the Empire
killed her sister.<span style="mso-spacerun: yes;"> </span>The Empire,
therefore, must be destroyed, along with the Thalmor they apparently serve.</div>
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<br /></div>
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There is more to this moral profile than revenge, however.<span style="mso-spacerun: yes;"> </span>Valuing relationships over principles has led
Katnyss to form very strong attachments to certain factions and followers.<span style="mso-spacerun: yes;"> </span>It also provides a lens through which she
judges the NPCs she encounters, even if they have no significant attachment to
her.<span style="mso-spacerun: yes;"> </span>I’ll elaborate on these aspects as
they come up.<span style="mso-spacerun: yes;"> </span>All of the other rules for
Katnyss’s decision-making follow from this prioritizing of personal
connection.<span style="mso-spacerun: yes;"> </span>When she steals and from
whom, how she decides which quests to take, and how she understands her role as
Dovahkiin will originate from this moral profile. </div>
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<br /></div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com3tag:blogger.com,1999:blog-6351514776753370690.post-29965300842312040192013-11-19T19:02:00.000-08:002013-11-19T19:02:18.440-08:00Second Playthrough: The Backstory of Katnyss Evyrdene<!--[if gte mso 9]><xml>
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After about a year of playing <i style="mso-bidi-font-style: normal;">Skyrim</i> as Lothar, I started to think about playing a character who
would make different decisions than I had made the first time through.<span style="mso-spacerun: yes;"> </span>I really have to credit my son with sparking
my interest in an alternate moral system; his eloquent and passionate defense
of his decision to join the Stormcloaks got me to wondering if I could create a
moral agent who would choose differently from Lothar in most of the major
dichotomies offered by the game.</div>
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<br /></div>
<div class="MsoNormal">
This was no easy task.<span style="mso-spacerun: yes;">
</span>Lothar’s decisions reflected, for better or worse, my own moral profile,
but I had no interest in creating an amoral, sociopathic, or evil character for
the second playthrough; my project, after all, was to examine moral agency within
the game, so I needed a character who would not simply do the opposite of what
Lothar did, but rather one who would see the opposite decision as morally superior.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Since Lothar was a lot like me (northern European/Nord male
in a predominantly northern European/Nord society), I thought it best to use a
markedly different character build in order to run a markedly different moral
profile.<span style="mso-spacerun: yes;"> </span>I found inspiration in Katniss
Everdeen, heroine of <i style="mso-bidi-font-style: normal;">The Hunger Games</i>
– a character who, at least at the beginning of the story, cares only for her
family and friends and little for the larger moral or political issues around
her.<span style="mso-spacerun: yes;"> </span>For Katniss, family is the greatest
good, and anything that does not serve to protect and provide for the family is
to be ignored if possible or destroyed if necessary.<span style="mso-spacerun: yes;"> </span>In order to maintain the connection to my
fictional model, I created a Dunmer female specializing in Archery and Fire
magic (not going to lie – I’m patting myself on the back for drawing a link
between <i style="mso-bidi-font-style: normal;">Catching Fire</i> and Ancestor’s
Wrath) named Katnyss Evyrdene.</div>
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<br /></div>
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As I did with Lothar, I wrote a backstory for Katnyss that
would help explain her moral profile.<span style="mso-spacerun: yes;">
</span>The difference was that this time, I was reverse-engineering a profile
that would lead to contrary choices in the most contentious quests.<span style="mso-spacerun: yes;"> </span>In other words, I needed to write a backstory
that was not only consistent with the lore, but would also lead Katnyss to see
enlisting with the Stormcloaks, siding with the Alik’r, joining the Dark
Brotherhood, and so on as the morally correct decisions.<span style="mso-spacerun: yes;"> </span>What follows is the actual chart I created
before starting the second playthrough:</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Year (4E)</b></div>
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<b style="mso-bidi-font-weight: normal;">Event</b></div>
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5</div>
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Red Mountain exodus</div>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.9pt;" valign="top" width="85">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
16</div>
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Solstheim granted to the Dunmer: Grandparents, former officials of
House Sadras (minor house, mainly ashlander stock), become ebony miners</div>
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20</div>
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Refugees’ Rest: Grandparents move to Windhelm to become merchants</div>
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20-160</div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Parents born, live to adulthood<span style="mso-spacerun: yes;">
</span>in Windhelm’s Grey Quarter; grandparents die natural deaths</div>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.9pt;" valign="top" width="85">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
160</div>
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Parents become Imperial scouts/spies because of loyalty to hospitable
Nords and the High King, who is loyal to the Empire; sent to Hammerfell as
“merchants” to monitor increased Thalmor activity</div>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.9pt;" valign="top" width="85">
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168/172</div>
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Katnyss/Prym born while parents are active in Hammerfell</div>
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171</div>
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Great War begins</div>
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175</div>
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Empire cedes Hammerfell, abandons the Evyrdenes, who stay on to
assist the Redguards anyway</div>
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180</div>
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Parents killed by Thalmor before Treaty of Stros M’Kai</div>
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180</div>
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Katnyss and Prym taken in by friendly Alik’r Redguards, who decide
that an Imperial orphanage might be better able to care for them than a group
of nomadic warriors; sisters placed in Benrius Orphanage in Anvil (formerly
Benrius Manor, a home of the Hero of Kvach)</div>
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185</div>
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Sisters subjected to repeated abuse at the Orphanage;
Katnyss sneaks herself and Prym onto a boat in order to return to the Alik’r
warriors, who are hard but honorable.<span style="mso-spacerun: yes;">
</span>The Alik’r reluctantly accept them under very harsh conditions for
Katnyss.</div>
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201</div>
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Katnyss decides to take Prym to Solstheim in order to better their
fortunes and perhaps even return to Morrowind; caught by Imperials while
crossing the border; Prym killed by Imperial soldier in the battle between
Stormcloaks and the Imperial Legion</div>
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By taking advantage of Dunmer longevity, I was able to write
a backstory for Katnyss that would create a hatred for the Empire as deep as
her longing for family.<span style="mso-spacerun: yes;"> </span>I also wanted her
to be partial to the Redguards in general and the Alik’r in particular, and I
wanted her to have respect for the Nords and their way of life, but not a sense
of belonging with them.<span style="mso-spacerun: yes;"> </span>Furthermore, I
wanted her to have a claim to Solstheim, a fierce protectiveness toward orphans,
and a disgust for those who prey on women.<span style="mso-spacerun: yes;">
</span>Lastly, I wanted her to be able to do hard, even brutal things in order
to do what needs to be done.<span style="mso-spacerun: yes;"> </span>To be
honest, I’m proud of the character I created and excited to watch her grapple with
the game’s thornier dilemmas.</div>
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Her backstory set, I let Katnyss Evyrdene loose on Skyrim.</div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="59" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
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<![endif]-->Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com3tag:blogger.com,1999:blog-6351514776753370690.post-82464096855933141952013-11-17T14:05:00.001-08:002013-11-17T14:05:52.462-08:00First Playthrough: Reflections<!--[if gte mso 9]><xml>
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So far, Lothar Ironfoot has completed the main questlines of
Skyrim, Dawnguard, and Dragonborn, as well as the Civil War and all of the
faction questlines (he chose to Destroy the Dark Brotherhood).<span style="mso-spacerun: yes;"> </span>He has also finished an impressive number of
titled side quests, including most of the Daedric quests, and countless
untitled minor quests.<span style="mso-spacerun: yes;"> </span>Frankly, there
are very few new quests left for Lothar to do, and while I’m sure I’ve
overlooked some minor moral dilemmas here and there, I think I have seen most
of the game’s opportunities for moral agency.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This is not to say that I am done with the game, the blog,
or even Lothar for that matter, but I think that now is a good time to reflect
on what my experiences with Lothar taught me and to prepare to write about my
second playthough – one from a very different moral stance.<span style="mso-spacerun: yes;"> </span>What follows, in no particular order, are
what I consider to be the big takeaways from my first playthrough.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Lothar as Player Avatar</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I set out, as role players often do, to play
Lothar as a version of myself – what I think I would be like if I were
Dovahkiin.<span style="mso-spacerun: yes;"> </span>My own moral and ethical profile
is the easiest for me to access, and given that I did not know the outcomes of
each quest ahead of time, playing from such a close perspective granted an
immediacy to the experience that allowed me to think more genuinely about each
dilemma.<span style="mso-spacerun: yes;"> </span>There are limits to this
approach, of course; I am Catholic and an English teacher in a middle-class
suburb in 2013, not a legendary warrior in a fantasy Iron Age universe ruled by
multiple Divines and Daedra, so my concept of right and wrong doesn’t translate
neatly.<span style="mso-spacerun: yes;"> </span>Life or death decisions are,
thankfully, not part of my everyday experience.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I point out this difficultly of translation because I want
to be clear that Lothar is simultaneously representative and aspirational for
me; in some ways, he acts in way I hope I would act in a similar position, but
in others, he represents moral and ethical compromises that I must admit I
would probably make were I in Tamriel.<span style="mso-spacerun: yes;"> </span>I
can’t justify all of my/Lothar’s actions, but I can certainly own all of them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Law and Order</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
That I sided with the Empire in the Civil War is not at all
surprising; in real life, I would rather be part of a flawed organization and
attempt to correct its errors than reject it entirely.<span style="mso-spacerun: yes;"> </span>As an America, rebellion is in my national
DNA, but if I’m being completely honest, I’d rather fix the system than fight
it most of the time.<span style="mso-spacerun: yes;"> </span>Of course, that’s
not always possible in real life, but given the binary choice in the Civil War
questline, choosing the Empire was more “like me.” </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
What surprised me, though, was how quickly I found ways to
justify my actions within the Thieves’ Guild.<span style="mso-spacerun: yes;">
</span>Joining (and then leading) a criminal organization is not my style at
all, but I managed to make sense of it by looking at the bigger picture. If the
Empire was going to take on the Dominion again, then having the Dovahkiin at
the head of all of the major factions makes the most sense, even if one of the
factions is a gang of burglars, pickpockets, and cutpurses.<span style="mso-spacerun: yes;"> </span>Still, in doing so, I became comfortable with
breaking the law and stealing from (and sometimes framing) a wide assortment of
people.<span style="mso-spacerun: yes;"> </span>I tried to mitigate the problem
by choosing my targets carefully when I could, but I cannot escape the reality
that I was willing to do very shady things in pursuit of a stable Skyrim.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>The Role of the Daedric Princes and the Lure of Power</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One of the common refrains in this blog has been how much a
resented the manipulation inherent in most of the Daedric quests.<span style="mso-spacerun: yes;"> </span>Time and time again, I have been impressed by
commenters who thought up creative ways to thwart the Daedra; I, on the other
hand, usually went along with the quest, did what I was asked to do (even if I
chose the “mouthier” dialogue options), and claimed the artifact.<span style="mso-spacerun: yes;"> </span>While I stand by my justifications in most of
those cases, I still have to confess that I found ways to rationalize actions I
would never had done were it not for the promise of greater power.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This situation is particularly thorny for me when I consider
that most of the Daedric Princes are a translation of Christian demonology into
the universe of the Elder Scrolls.<span style="mso-spacerun: yes;"> </span>The
Divines are transcendent and aloof, apart for Talos, the man who became a
god.<span style="mso-spacerun: yes;"> </span>The Daedric Princes, however,
appear to mortals on a regular basis, often to manipulate them for their own
purposes.<span style="mso-spacerun: yes;"> </span>In fact, I would go so far as
to argue that most of the Daedric Princes represent a traditional
Judeo-Christian type of Satan figure.<span style="mso-spacerun: yes;">
</span>Clavicus Vile is the deal-maker, as in <i>Faust</i>’s Mephistopheles; Molag Bal
is not only named after Moloch and Baal, but is represented as the
satyr-rapist; Mephala is the dark whisperer, the serpent sowing dissention in
Eden; Peryite and Namira are the Hebraic unclean ones; Boethiah is the
betrayer; Mehrunes Dagon, named after a Babylonian god, is the divine usurper, like Milton's Lucifer; Hermaeus Mora is the Lovecraftian hoarder of forbidden knowledge, and his books look a lot like the Necronomicon; Sanguine is the devil by way of Bacchus. The implications of fulfilling their quests takes on a more sinister tint when viewed through such a lens. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>The Need for Closure</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One aspect of my first playthrough for which I was not prepared was my discomfort with unfinished quests. I really appreciated the quests that allowed me to fail if I did not wish to complete them. Having an open quest provided far too much temptation for me to violate Lothar's moral profile. Let me offer three examples:</div>
<br />
<ul>
<li><a href="http://skyrimandmorality.blogspot.com/2012/12/pieces-of-past.html" target="_blank">Pieces of the Past:</a> I liked this quest because my refusal to kill Silus put the Razor out of my reach forever. I was able to congratulation myself on taking the high road.</li>
<li><a href="http://skyrimandmorality.blogspot.com/2013/03/update-boethiahs-callingunearthed.html" target="_blank">Boethiah's Calling:</a> I had no way to fail this quest, so I kept thinking about followers whom I could justifiably betray and kill. Had I not encountered Ralis, I would have left it unfinished, but being presented with a possessed sociopath proved to be too great a lure for me.</li>
<li>Lights Out!: Never finished it, never will. There's just no way for me to justify it with Lothar's profile. I even tried to kill Jaree-Ra to no avail, as he is labeled "essential." I feel a little twinge of irritation every time I see the title in my quest journal. </li>
</ul>
Being able to fail a quest creates a kind of moral guardrail for the character, which makes doing the right thing easier. But there's the rub: keeping quests unfinished raises the stakes for decision-making and keeps the door open for alternate types of moral agency.<br />
<br />
Which leads me to my second playthrough...<br />
<br />
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<br /></div>
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Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com7tag:blogger.com,1999:blog-6351514776753370690.post-10338230714413309342013-11-17T14:04:00.000-08:002013-11-17T14:04:18.086-08:00Dovahkiin Leadership Models: The Servant Leader<div class="separator" style="clear: both; text-align: center;">
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<a href="http://skyrimandmorality.blogspot.com/2012/12/dovahkiin-leadership-models-unifier.html" target="_blank">In a previous post,</a> I examined the role of the Dovahkiin as a potentially unifying force in the rapidly-splintering Empire. In it, I argue that, in giving the Dovahkiin the opportunity to lead multiple factions simultaneously, the game invites the player to see the PC as a new kind of leader-- one who can tie all of the political and cultural threads of the Empire together in order to prepare for the inevitable second war with the Aldmeri Dominion. There is, however, another aspect to the Dovahkiin's leadership potential -- the role of the servant. <br />
<br />
One common complaint of Skyrim players is that, even after becoming the leader of all of the major factions within Skyrim, ending the Civil War, collecting all of the Daedric artifacts, touring Sovngarde and Apocrypha, and saving the world from Alduin, Harkon, and Miraak, the Dragonborn is still being asked to "collect nirnroot" or "convince so-and-so to stop bothering what's-his-name about his gambling debt." These pedestrian tasks are below the dignity of the Vanquisher of the World-Eater, they argue, and demonstrate a flaw in the game's AI. I disagree.<br />
<br />
A recurring theme in the game is the corrupting nature of power. All three "bosses" succumb to it, and the PC is warned several times not to fall prey to it. I therefore posit that the "fetch quests" that irritate high-level players are best viewed through the lens of<a href="https://greenleaf.org/what-is-servant-leadership/" target="_blank"> Robert Greenleaf's concept of "servant leadership," as outlined in his 1970 essay "The Servant as Leader":</a><br />
<br />
<blockquote class="tr_bq">
<strong>“</strong>The servant-leader <em>is</em> servant first… It begins with the natural feeling that one wants to serve, to serve <em>first</em>. Then conscious choice brings one to aspire to lead. That person is sharply different from one who is <em>leader</em>
first, perhaps because of the need to assuage an unusual power drive or
to acquire material possessions…The leader-first and the servant-first
are two extreme types. Between them there are shadings and blends that
are part of the infinite variety of human nature<span style="color: black;"><strong>."</strong></span></blockquote>
The Dovahkiin is invited to be a servant leader each time an NPC ignores the enchanted dragonscale armor and simply asks the PC to find her lost necklace. These quests act as a kind of check to the Dovahkiin's ego in much the same way as Neloth's sharp tongue or the town guard's "No lollygaggin'." Far from a design flaw, I would call this arrangement an opportunity for reflection on the PC's motives and goals.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-TzdfXP09Xxc/Uok8yh5WNXI/AAAAAAAAATQ/Rc7KuzvOJm0/s1600/neloth.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-TzdfXP09Xxc/Uok8yh5WNXI/AAAAAAAAATQ/Rc7KuzvOJm0/s640/neloth.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of your goals should not be "impress Neloth."</td></tr>
</tbody></table>
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<br />
<br />
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com2tag:blogger.com,1999:blog-6351514776753370690.post-72163918394931253692013-11-16T07:54:00.000-08:002013-11-16T08:09:27.477-08:00Bend Will<div class="MsoPlainText">
During The Fallen, I learned the shout that calls Odahviing, thus allowing me to summon that particular dragon as an ally in battle. Although the original exchange between the Dovahkiin and Odahviing involves a certain degree of trickery, the Call Dragon shout does not actually subvert the will of the dragon. Odahviing responds to the call first out of curiosity and hubris, and after Dragonslayer he responds out of respect for the power of the Dovahkiin's superior Thu'um. In other words, Odahviing's response to Call Dragon is (from a role-playing perspective) voluntary.<span style="mso-spacerun: yes;"> </span><br />
The Dragonborn DLC adds a wrinkle to the Call Dragon shout with the introduction of the Bend Will shout. Using Bend Will allows me to force any dragon, hostile or otherwise, not only to fight alongside me, but also to allow me to ride it as my temporary steed.<br />
<br />
The use of this shout evokes a
minor ethical question: is it morally acceptable to compel an enemy to fight on
your side? On the surface, the question might seem frivolous; after all, if killing
a dragon is acceptable, why wouldn't bending its will be as well? This question, however, pits the value of autonomy against the value of
life.<span style="mso-spacerun: yes;"> </span>In a warrior culture such as
Skyrim's, is it more honorable to kill an enemy than to rob him of his
will?<span style="mso-spacerun: yes;"> Additionally</span>, is it acceptable to force a dragon, even a hostile one, to let you ride him like a horsey?<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://images2.wikia.nocookie.net/__cb20130305215217/elderscrolls/images/b/b8/Dragon_Mounted_Combat_-_Magic.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="406" src="http://images2.wikia.nocookie.net/__cb20130305215217/elderscrolls/images/b/b8/Dragon_Mounted_Combat_-_Magic.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">WHEEEE!!!</td></tr>
</tbody></table>
As it relates to The Fallen, the
question is moot; one cannot defeat Alduin without Odahviing's help.<span style="mso-spacerun: yes;"> </span>After this quest, however, the
question becomes more active because the Dragonborn can use the same shout at
will to summon Odahviing, then use Bend Will to ride him. Odahviing, it seems, volunteers to fight alongside me, but must be forced to act as a steed; one is the act of an ally, the other is that of chattel. Odahviing's ride to Skuldafn is a one-time offer born of his desire to be rid of Alduin, not an open-ended invitation.</div>
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<br />
Furthermore, the end of the Main Quest reveals that not all of the
dragons share Alduin's views; once Alduin is defeated, Paarthurnax promises to
teach the pacifist Way of the Voice to all of the dragons he can convince, and
in fact, at the Throat of the World, dragons can be seen celebrating the
World-Eater's fall.<span style="mso-spacerun: yes;"> </span>Therefore,
compelling Odahviing or any other non-hostile dragon to fight for me or give me a ride seems
unjust.<br />
<br />
For Lothar, I decided that the most appropriate route
would be to avoid using Bend Will unless absolutely necessary.<span style="mso-spacerun: yes;"> </span>As for what constitutes necessity, I offer the following checklist:<br />
<ul>
<li>I will not use Bend Will on Odahviing.</li>
<li>I will not use Bend Will on a dragon that is not attacking me or any other "good" NPC. In other words, I won't interfere if a dragon is battling a giant, a bandit gang, or a cluster of mudcrabs.</li>
<li>I will not use Bend Will if a dragon attacks only me while I'm outside of a populated area. In that case, I will simply fight.</li>
<li>I will use Bend Will if a dragon attacks a populated area. I will use Bend Will, mount the dragon, then fly to a remote location. If, after I release the dragon, he simply flies off, then so be it. If he continues to be hostile, then I will fight him.</li>
</ul>
This arrangement allows me to use Bend Will as a means to save lives, rather than a way to dominate my enemy. After all, riding dragons as steeds was the trademark of Miraak -- not someone I really want to emulate. </div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com7tag:blogger.com,1999:blog-6351514776753370690.post-8580461145229578022013-11-12T20:03:00.000-08:002013-11-12T20:03:01.712-08:00Thirsk Hall<!--[if gte mso 9]><xml>
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<div class="MsoNormal">
After dispatching Miraak, I decided to explore Solsthiem
more freely and see what else I could do to help Skyrim’s northern
neighbor.<span style="mso-spacerun: yes;"> </span>It was during one of these
quests that I first encountered the Rieklings.<span style="mso-spacerun: yes;">
</span>I was helping Glover Mallory retrieve his Bonemold formula when I trespassed
into a Riekling cave.<span style="mso-spacerun: yes;"> </span>Because I was
Sneaking (I was trespassing, after all), they didn’t notice me, so I was able
to loot the formula off Esmond Tyne's body and just observe the little
creatures.<span style="mso-spacerun: yes;"> </span>They did not attack, so
without any further intelligence on them, I let them go on with their
lives.<span style="mso-spacerun: yes;"> </span>I did not encounter them again
until I stumbled on to Thirsk Hall.</div>
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<br />
Thirsk was obviously a Nord-style mead hall, but it had been
overrun by Rieklings.<span style="mso-spacerun: yes;"> </span>Even though the
Riekling Chief was more articulate than his subjects, I still couldn’t get a
clear picture of why they were living there instead of the Nords.<span style="mso-spacerun: yes;"> </span>Given the Chief’s story and the size of the
Rieklings relative to the native Nords, I surmised that the little blue
scavengers had stumbled upon an abandoned mead hall and began squatting, which
was no crime, as far as I was concerned.<span style="mso-spacerun: yes;">
</span>I therefore agreed to help the Chief with his requests.</div>
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<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-nOdPWvQ6KJI/UoL4L3J5VGI/AAAAAAAAATA/p7veZ4B9c-M/s1600/riekling.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-nOdPWvQ6KJI/UoL4L3J5VGI/AAAAAAAAATA/p7veZ4B9c-M/s640/riekling.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pictured: The Riekling State of the Union Address</td></tr>
</tbody></table>
<br />
The Chief’s fetch quests were simple and amusing at first,
but then he asked me to help him fight the “bad nords” that wanted Thirsk for
themselves.<span style="mso-spacerun: yes;"> </span>This favor was a bit much;
bringing back a lost boar is one thing, but fighting my fellow Nords?<span style="mso-spacerun: yes;"> </span>I needed to investigate.</div>
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As I approached Bujold’s Retreat, I expected to find a gang
of bandits that I could dispatch handily.<span style="mso-spacerun: yes;">
</span>What I found instead was a sorry band of washed-up warriors who had been
kicked out of their ancestral hall but the pesky little Rieklings.<span style="mso-spacerun: yes;"> </span>After listening to their sob stories, I
agreed to help – not out of love for Bujold the Unworthy and her pathetic crew,
but out of fury that the Riekling Chief had tricked me so easily.<span style="mso-spacerun: yes;"> </span>We retook Thirsk Hall with extreme prejudice.</div>
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<br />
But the story didn’t end there.<span style="mso-spacerun: yes;"> </span>After we cleaned and spruced up the hall,
Bujold asked me to be her second at her ritual leadership audience with
Hrothmund, the long-dead founder of Thirsk. I agreed, eager to meet
another ancient Nord hero.<span style="mso-spacerun: yes;"> </span>The trek
itself was uneventful, but when we entered into communion with Hrothmund, it
became clear that Bujold’s incompetence had cost her his blessing.<span style="mso-spacerun: yes;"> </span></div>
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<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://images.uesp.net/7/7a/DB-quest-Retaking_Thirsk_02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="480" src="http://images.uesp.net/7/7a/DB-quest-Retaking_Thirsk_02.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Nord Excalibur?</td></tr>
</tbody></table>
<br />
Given Bujold’s track record, I should have seen the next
step coming.<span style="mso-spacerun: yes;"> </span>She wanted me to lie, to
say that she had received the blessing after all, or at least to say
nothing.<span style="mso-spacerun: yes;"> </span>I refused; I wasn’t going to
spit in the face of a Nord legend on behalf of a lazy coward.<span style="mso-spacerun: yes;"> </span>Not satisfied with my response, she foolishly
attacked me, and I killed her.</div>
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<br />
When I returned to Thirsk Hall, I was given the option of
lying to Bujold’s husband Kuvar, and I have to admit that I was tempted.<span style="mso-spacerun: yes;"> </span>Aside from marrying this disappointment, he
had done nothing wrong, so I wanted to do right by him.<span style="mso-spacerun: yes;"> </span>I was afraid that telling him that she got
lost would not only give him false hope, but might also prompt him to go on a
dangerous and pointless search.<span style="mso-spacerun: yes;"> </span>Instead,
I told the hard truth; he accepted it grimly, but warned me to stay far away from
him.<span style="mso-spacerun: yes;"> </span>After what he’d been through, I
agreed to honor his request.</div>
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<br />
With the Thirsk chapter closed, I turned my attention to the
Rieklings.<span style="mso-spacerun: yes;"> </span>Never before had my feeling
changed so radically about a faction or race.<span style="mso-spacerun: yes;">
</span>Prior to Thirsk, I looked at them in what I guess could best be called a
patronizing manner.<span style="mso-spacerun: yes;"> </span>In a world in which
every sentient being speaks a common language, I took their inarticulate
babbling as an indicator of low intelligence.<span style="mso-spacerun: yes;">
</span>In a world in which every sentient race has its own distinct culture, I
took their scavenging and appropriation as an absence of culture.<span style="mso-spacerun: yes;"> </span>They were amusing and no more dangerous than
bears, horkers, spriggans, or any other creatures that just wanted to be left
alone.</div>
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<br />
After Thrisk, I found that my condescension had soured into
contempt.<span style="mso-spacerun: yes;"> </span>If I was disconcerted by the
possibility that I might have been manipulated by powerful, immortal beings in
previous quests, I was enraged that I definitely had been played by a bunch of cartoonish
gremlins in this one.<span style="mso-spacerun: yes;"> </span>Later, during
other quests on Solsthiem, I found myself indefensibly vicious in fighting any
Rieklings I encountered.<span style="mso-spacerun: yes;"> </span>While my
brutality could be rationalized to a degree – it was now clear, after all, that
they operated more like bandits and less like scavengers – I have to admit that
I executed all subsequent Riekling raids with a little more prejudice than I can
honestly justify.</div>
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<br />
Most of all, I am troubled by the role of language in my
approach to the Rieklings.<span style="mso-spacerun: yes;"> </span>In stark
counterpoint to my dealings with the Forsworn, in which Madanach’s eloquence
persuaded me to see them less as “wild men” and more as disenfranchised
outsiders who had been radicalized by Ulfric Stormcloak’s brutal quelling of
their rebellion, my encounters with the Rieklings were heavily influenced by
the lack of discernable communication.<span style="mso-spacerun: yes;">
</span>In my life outside of the game I am an English teacher and a father and
a special needs soccer coach, so I know full well that language is only one of
many indicators of intelligence and sophistication.<span style="mso-spacerun: yes;"> </span>And yet, inside the game, I treat the “funny-looking
little people who talk weird” first with patronizing humor, then with deadly
contempt.<span style="mso-spacerun: yes;"> </span>I’m not entirely certain I
want to know what’s at work here.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com11tag:blogger.com,1999:blog-6351514776753370690.post-48367738335806639422013-11-10T13:19:00.000-08:002013-11-10T13:19:42.117-08:00Dragonborn: Main Quest<!--[if gte mso 9]><xml>
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<br />
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As it was with Dawnguard, so it was with Dragonborn.<span style="mso-spacerun: yes;"> </span>While I really enjoyed the main questline, I
encountered very few moral dilemmas to speak of.<span style="mso-spacerun: yes;"> </span>This is not to say, however, that this DLC
lacked a moral dimension; some of the side quests presented tough ethical
quandaries, and the titular questline itself invited a kind of meditation on
the moral dangers that accompany the title of Dovahkiin.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<a href="http://skyrimandmorality.blogspot.com/2013/07/paarthurnax-further-considerations.html" target="_blank">In a previous post</a>, I noted that the “bosses” of each
title’s main questline represents a kind of Nietzschean nightmare – a superior
being who uses his power to enslave others.<span style="mso-spacerun: yes;">
</span>Miraak’s iteration of this antagonist type is particularly compelling
because he embodies the shadow self of the player’s Dovahkiin (regardless of
the player’s actual alignment – more on that later).<span style="mso-spacerun: yes;"> </span>Whereas Alduin and Harkon represent species
who are more or less “other” (dragon and ancient vampire, respectively), Miraak
is the dark mirror of the protagonist; he is what the PC might become.</div>
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<br /></div>
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This unique connection between Miraak and the Dovahkiin is
foreshadowed in the words of the Greybeards:</div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-z73ccLhMaz4/Un_24mioxFI/AAAAAAAAASc/4jcJcg3npoM/s1600/arngeir.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-z73ccLhMaz4/Un_24mioxFI/AAAAAAAAASc/4jcJcg3npoM/s640/arngeir.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">...young Grasshopper...er, Padawan?</td></tr>
</tbody></table>
<div class="MsoNormal">
The player is here admonished to not allow the attendant
power of one’s Dragonborn status to become a stumbling block.<span style="mso-spacerun: yes;"> </span>While the Greybeards certainly intend this
warning to be an inducement to follow their own, aloof (read: neutral) path,
the moral agent who plays a “good” character is going to hear this as a version
of Uncle Ben’s “power and responsibility” speech, and the one who plays an
“evil” character is probably going to ignore the hoary warning and do as he
pleases.</div>
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<br /></div>
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Once Miraak is introduced, however, the Greybeards’ <i>caveat
</i>takes on new life. Miraak acts as an object lesson: a Dragonborn who sought to
use his Thu’um solely for the increase of his own power, was punished for it
before, and will be punished for it again.<span style="mso-spacerun: yes;">
</span>Even for an “evil” character, Miraak provides a cautionary tale; in his
bid for ultimate power, he was out-maneuvered by Hermaeus Mora, so a
self-serving Dovahkiin might see Miraak not only as a rival but also as warning
against relying too much on the promises of Daedric Princes.<span style="mso-spacerun: yes;"> </span>For a “good” Dovahkiin, however, the picture
is a bit more disturbing.</div>
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<br /></div>
<div class="MsoNormal">
As I have said before, Lothar is not a paladin, but I have
attempted to keep him in the good sector of the alignment chart.<span style="mso-spacerun: yes;"> </span>While I have certainly missed the mark on
occasion, I feel as though I have mostly kept him on the Aragorn side of the equation.<span style="mso-spacerun: yes;"> </span>One area I have struggled with, as regular
readers might note, is the Daedric quest.<span style="mso-spacerun: yes;">
</span>More often than not, I allowed Lothar to do some dark things at the
behest of a Daedra in order to obtain powerful artifacts.<span style="mso-spacerun: yes;"> </span>At the core of my logic in most of these
cases was that Skyrim (and all of Tamriel, for that matter) would be better off
if I controlled these items; not only would I use them to vanquish evil, but
the items themselves would be far less likely to fall into the wrong
hands.<span style="mso-spacerun: yes;"> </span>Even beyond the Daedric quests, I
sometimes rationalized Lothar’s more treacherous and brutal actions in the name
of bringing peace and justice to Skyrim.<span style="mso-spacerun: yes;">
</span>What is it, therefore, that separates Lothar from Miraak? </div>
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<br /></div>
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The obvious answer, of course, is “noble intentions,” but is
that enough to maintain the wall between hero and villain?<span style="mso-spacerun: yes;"> </span>In both literature and history, we are often
presented with despots who originally wanted to free their people, leaders who
turned their loyal followers into slaves, and crusaders who unwittingly devolved
into thugs. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Is the Dovahkiin’s final showdown with a version of
himself?<span style="mso-spacerun: yes;"> </span>Perhaps this is the reason we
are not permitted to peer under Miraak’s mask – we would find only a mirror.<span style="mso-spacerun: yes;"> </span></div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com0tag:blogger.com,1999:blog-6351514776753370690.post-5741363850110303322013-11-05T19:29:00.000-08:002013-11-05T19:29:50.829-08:00The Only Cure<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
I met the Afflicted Refugee very early in my playthough (on
my first walk from Riverwood to Whiterun), but I delayed following up on the
quest because other matters seemed far more pressing.<span style="mso-spacerun: yes;"> </span>When I finally got around to tracking down
Kesh the Clean, I have to admit that I was a little put off by his fascination
with disease; like most of the Daedric cultists I had met, he seemed to harbor
an unhealthy zeal for his particular patron.<span style="mso-spacerun: yes;">
</span>I reluctantly agreed to gather the materials needed to commune with
Peryite, mainly because I wanted to get to the bottom of what might be some
sort of planned epidemic.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I learned from Peryite that one of his priests, Orchendor,
had gone rogue after taking some Afflicted followers down into the Dwemer ruins
at Bthardamz.<span style="mso-spacerun: yes;"> </span>While I was not interested
in doing the Daedra’s bidding (a statement that I fear has lost its value
through overuse), I did not fancy the thought of a deranged cultist locking a
group of plague-ridden worshippers in some underground facility – the situation
reminded me too much of <i style="mso-bidi-font-style: normal;">Poltergeist</i>
to be ignored, and could be a harbinger of some greater disaster.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When I approached Bthardamz, I did without Sneaking;
stealthy entrances were for vampire lairs and bandit camps.<span style="mso-spacerun: yes;"> </span>My two initial encounters with Peryite’s
followers suggested that these folks, while perhaps a bit “off,” were not
particularly aggressive.<span style="mso-spacerun: yes;"> </span>Needless to
say, I was shocked by the Afflicteds’ stomach-churning attack.<span style="mso-spacerun: yes;"> </span>I defended myself, of course, but couldn’t
help feeling pity for these poor souls.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
My misgivings about the quest only increased as I
proceeded.<span style="mso-spacerun: yes;"> </span>Now that I was Sneaking
through the Dwemer ruins, I was privy to conversations among the
Afflicted.<span style="mso-spacerun: yes;"> </span>From what I could gather,
they were all sick and suffering, but Orchendor was unwilling to let them go,
and most of them had already bowed to his will.<span style="mso-spacerun: yes;">
</span>Clearly, Orchendor needed to be confronted, but what about the Afflicted
who had yet to detect me?<span style="mso-spacerun: yes;"> </span>Based on the
reactions of their brethren outside, I knew that they would attack me on site,
but that was only a problem for me, not the general public (consider bandits
for contrast).<span style="mso-spacerun: yes;"> </span>As long as they stayed
put, they presented no danger to anyone else.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But what if they didn’t stay sealed away?<span style="mso-spacerun: yes;"> </span>What if Orchendor’s plans were more
nefarious?<span style="mso-spacerun: yes;"> </span>He was in control of a group
of bioweaponized zealots, and had clearly lost all sense of balance.<span style="mso-spacerun: yes;"> </span>And what of the Afflicted themselves?<span style="mso-spacerun: yes;"> </span>Most of the ones I overheard were desperate
for release from their prison, but unwilling to defy their leader.<span style="mso-spacerun: yes;"> </span>Assuming that I could manage to Sneak past
all of them and take out Orchendor silently, what would they do without their
leader?<span style="mso-spacerun: yes;"> </span>Simply stay and waste away?<span style="mso-spacerun: yes;"> </span>Disperse into the general population and
spread their plague?<span style="mso-spacerun: yes;"> </span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-YO9N-aQva4c/Unm1amULSUI/AAAAAAAAAR8/VZkcUSH5C1A/s1600/The_Afflicted.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-YO9N-aQva4c/Unm1amULSUI/AAAAAAAAAR8/VZkcUSH5C1A/s640/The_Afflicted.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BLAAARRGGH!!!!</td></tr>
</tbody></table>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"></span>I decided to take the harsher of the two paths by killing all
of the Afflicted as well as Orchendor.<span style="mso-spacerun: yes;"> </span>I
do not feel good about this decision, but in the end, it seemed as though this
cult had already passed the point of no return:</div>
<br />
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>They attacked me on sight.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>While Kesh and the refugee were reasonable, the
others seemed to be under Orchendor’s control, dying, or wishing they were
dead.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Killing them was the best way to ensure that
they did not spread their disease to non-cultists.</li>
</ul>
<br />
<div class="MsoNormal">
</div>
<div class="MsoNormal">
During my post-quest research, I learned that the Afflicted
in Bthardamz are always hostile, so that helped me to rationalize my decision,
but I still wonder if it might have been more just to try to Sneak past them
and take out Orchendor only.<span style="mso-spacerun: yes;"> </span>Perhaps on
another playthrough.</div>
Anonymoushttp://www.blogger.com/profile/13302330633120373724noreply@blogger.com5