So far, Lothar Ironfoot has completed the main questlines of
Skyrim, Dawnguard, and Dragonborn, as well as the Civil War and all of the
faction questlines (he chose to Destroy the Dark Brotherhood). He has also finished an impressive number of
titled side quests, including most of the Daedric quests, and countless
untitled minor quests. Frankly, there
are very few new quests left for Lothar to do, and while I’m sure I’ve
overlooked some minor moral dilemmas here and there, I think I have seen most
of the game’s opportunities for moral agency.
This is not to say that I am done with the game, the blog,
or even Lothar for that matter, but I think that now is a good time to reflect
on what my experiences with Lothar taught me and to prepare to write about my
second playthough – one from a very different moral stance. What follows, in no particular order, are
what I consider to be the big takeaways from my first playthrough.
Lothar as Player Avatar
I set out, as role players often do, to play
Lothar as a version of myself – what I think I would be like if I were
Dovahkiin. My own moral and ethical profile
is the easiest for me to access, and given that I did not know the outcomes of
each quest ahead of time, playing from such a close perspective granted an
immediacy to the experience that allowed me to think more genuinely about each
dilemma. There are limits to this
approach, of course; I am Catholic and an English teacher in a middle-class
suburb in 2013, not a legendary warrior in a fantasy Iron Age universe ruled by
multiple Divines and Daedra, so my concept of right and wrong doesn’t translate
neatly. Life or death decisions are,
thankfully, not part of my everyday experience.
I point out this difficultly of translation because I want
to be clear that Lothar is simultaneously representative and aspirational for
me; in some ways, he acts in way I hope I would act in a similar position, but
in others, he represents moral and ethical compromises that I must admit I
would probably make were I in Tamriel. I
can’t justify all of my/Lothar’s actions, but I can certainly own all of them.
Law and Order
That I sided with the Empire in the Civil War is not at all
surprising; in real life, I would rather be part of a flawed organization and
attempt to correct its errors than reject it entirely. As an America, rebellion is in my national
DNA, but if I’m being completely honest, I’d rather fix the system than fight
it most of the time. Of course, that’s
not always possible in real life, but given the binary choice in the Civil War
questline, choosing the Empire was more “like me.”
What surprised me, though, was how quickly I found ways to
justify my actions within the Thieves’ Guild.
Joining (and then leading) a criminal organization is not my style at
all, but I managed to make sense of it by looking at the bigger picture. If the
Empire was going to take on the Dominion again, then having the Dovahkiin at
the head of all of the major factions makes the most sense, even if one of the
factions is a gang of burglars, pickpockets, and cutpurses. Still, in doing so, I became comfortable with
breaking the law and stealing from (and sometimes framing) a wide assortment of
people. I tried to mitigate the problem
by choosing my targets carefully when I could, but I cannot escape the reality
that I was willing to do very shady things in pursuit of a stable Skyrim.
The Role of the Daedric Princes and the Lure of Power
One of the common refrains in this blog has been how much a
resented the manipulation inherent in most of the Daedric quests. Time and time again, I have been impressed by
commenters who thought up creative ways to thwart the Daedra; I, on the other
hand, usually went along with the quest, did what I was asked to do (even if I
chose the “mouthier” dialogue options), and claimed the artifact. While I stand by my justifications in most of
those cases, I still have to confess that I found ways to rationalize actions I
would never had done were it not for the promise of greater power.
This situation is particularly thorny for me when I consider
that most of the Daedric Princes are a translation of Christian demonology into
the universe of the Elder Scrolls. The
Divines are transcendent and aloof, apart for Talos, the man who became a
god. The Daedric Princes, however,
appear to mortals on a regular basis, often to manipulate them for their own
purposes. In fact, I would go so far as
to argue that most of the Daedric Princes represent a traditional
Judeo-Christian type of Satan figure.
Clavicus Vile is the deal-maker, as in Faust’s Mephistopheles; Molag Bal
is not only named after Moloch and Baal, but is represented as the
satyr-rapist; Mephala is the dark whisperer, the serpent sowing dissention in
Eden; Peryite and Namira are the Hebraic unclean ones; Boethiah is the
betrayer; Mehrunes Dagon, named after a Babylonian god, is the divine usurper, like Milton's Lucifer; Hermaeus Mora is the Lovecraftian hoarder of forbidden knowledge, and his books look a lot like the Necronomicon; Sanguine is the devil by way of Bacchus. The implications of fulfilling their quests takes on a more sinister tint when viewed through such a lens.
The Need for Closure
One aspect of my first playthrough for which I was not prepared was my discomfort with unfinished quests. I really appreciated the quests that allowed me to fail if I did not wish to complete them. Having an open quest provided far too much temptation for me to violate Lothar's moral profile. Let me offer three examples:
- Pieces of the Past: I liked this quest because my refusal to kill Silus put the Razor out of my reach forever. I was able to congratulation myself on taking the high road.
- Boethiah's Calling: I had no way to fail this quest, so I kept thinking about followers whom I could justifiably betray and kill. Had I not encountered Ralis, I would have left it unfinished, but being presented with a possessed sociopath proved to be too great a lure for me.
- Lights Out!: Never finished it, never will. There's just no way for me to justify it with Lothar's profile. I even tried to kill Jaree-Ra to no avail, as he is labeled "essential." I feel a little twinge of irritation every time I see the title in my quest journal.
Which leads me to my second playthrough...


