Please read this first.

Welcome! This blog is devoted to considerations of morality in the The Elder Scrolls V: Skyrim by Bethesda. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled "Orientation," most of which are the first few entries in the blog archive (see right). These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study. These posts are of particular use to those readers less familiar with Skyrim (or video games in general).

PLEASE NOTE: HERE BE SPOILERS!

If you have visited this blog before, thanks and welcome back!
Showing posts with label Aventus Aretino. Show all posts
Showing posts with label Aventus Aretino. Show all posts

Sunday, March 30, 2014

The Dark Brotherhood, Part 1 (Innocence Lost to Sanctuary) (Katnys)

[Canon violation disclaimer: The Dark Brotherhood questline was one of the primary motivations for my second playthrough.  I therefore needed to balance my eagerness to complete this line with my dedication to authentic role-playing.  In order to achieve this balance, I decided to imagine that when Ulfric gave Balgruuf's axe to Katnys, he told her to hold off on delivering it until he gave the order as a way to maximize the Stormcloaks' readiness in case Whiterun sided with the Empire after all.  This change to the canon allowed Katnys some "breathing room" to complete the Dark Brotherhood quests while maintaining the Civil War as a priority.]

While waiting for Ulfric's order to deliver the axe to Whiterun, Katnys and Jenassa decided to explore Windhelm -- the Gray Quarter in particular.  It was during this "hiatus" that they encountered Grimvar Cruel-Sea and Idesa Sadri discussing the Aretino child, which reminded Katnys to follow up on the rumor she had heard at the Sleeping Giant.  Now that she had some time to kill, she decided to investigate.

Even for someone so young, Katnys had seen a lot, so the sight of Aventus performing the Black Sacrament did not phase her much.  When she heard the orphan's story, however, her nonchalance became a kind of vengeful pity.  Katnys remembered all too well the abuse she suffered at the Imperial orphanage in Anvil, so she gladly borrowed the mantle of the Dark Brotherhood in order to exact some vicarious justice for her and her late sister.  After seeing Grelod's outrageous behavior for herself, Katnys waited for nightfall (no need to traumatize the kids any more than they already had), snuck back into Honorhall, then woke Grelod up; she wanted the hag to be fully awake when she killed her.  Katnys used her Serpent Stone power to paralyze Grelod before driving an arrow in her gut and leaving her for Constance to clean up.  Being able to tell Aventus that his nightmare was finally over gave Katnys a modicum of peace...for a little while anyway.

Shortly after killing Grelod, Katnys received a note from a courier which, if she hadn't been so caught up in both the Civil War and her own orphanage memories, she should have expected.  In fact, the Dark Brotherhood had been in the back of her mind since Riverwood.  From her parents' stories, she knew the Dark Brotherhood, like the Morag Tong, took their kills very seriously, and didn't look kindly on "poachers." 

The next morning, after she and Jenassa spent another night in Candlehearth Hall, Katnys woke up alone and groggy on the floor of an abandoned shack.  The mysterious figure questioning her -- her "host," apparently -- reminded her a bit of Jenassa in the way she spoke so matter-of-factly about killing.  Finally faced with a genuine member of the Dark Brotherhood, Katnys knew she was at a disadvantage, so she listened to Astrid's offer: kill one of the anonymous captives or else...but which one?

Katnys interview Fultheim first.  He reminded her of the kind of mercenary she sometimes encountered with the Alik'r: fighting other men's battles in order to keep food on the table.  By his own admission, he had done some underhanded and cowardly deeds, but was that worth killing?  Next came Alea, the shrew whom Katnys eventually wanted to put out of earshot, but not to death.  Vasha the Khajiit, however, was a different story.  While she could care less about his criminal activities, one phrase he uttered stopped her cold:

Guess which phrase.
After their parents' death, Katnys and Prym encountered more than their share of "defilers of daughters," both in and out of the orphanage.  Normally, she would have shot him right then and there, but having him tied up and helpless like that, she decided to get up close and personal with her dagger.  She wanted him to feel it.

As good as Katnys felt about executing the Khajiit sexual predator, she felt even better when Astrid invited her to join the Brotherhood.  While she had certainly fantasized about assassinating her way through the Imperial Legion, she had not really expected to join the ancient band of killers, nor had she anticipated the stirrings aroused by Astrid's talk of family.  As soon as she left the shack, she rejoined Jenassa, explained where she had been (though Jenassa seemed relatively unfazed by Katnys's disappearance -- her trust in Katnys was sometimes unsettling), and together they traveled to Falkreath.

When they reached the Sanctuary, Katnys was a little put off by the fact that Jenassa was not permitted to enter.  While she understood that she, not Jenassa, had been invited, she had begun to think of Jenassa more and more as her own family.  Still, Jenassa was willing to wait outside while Katnys got to know the Brotherhood.

The first thing she learned was that the Brotherhood clearly lived up to its name.  The Stormcloaks were men and women bound tight by shared beliefs and a common goal, but the Brotherhood acted like a real family -- laughing, teasing, sharing as her own family had done while they lived among the Redguards.  Even Nazir's initial surliness felt familar and avuncular.  She loved this band of misfits and freaks almost immediately and wanted to please them -- anything to stay within the warm embrace of this Brotherhood. 

So, without hesitation, she accepted her first contract.

Saturday, August 3, 2013

The Dark Brotherhood



NOTE: As I have pointed out a number of times, my writing is far behind my playing – a fact that I present at the beginning of this post by way of disclaimer.  I know that many readers will most likely be put off by my handling of the Dark Brotherhood questline, and will protest that by choosing to destroy the Dark Brotherhood, I missed out on one of the most well-written questlines in the game.  Please rest assured that I actually did play through the DB line with a different character -- one that I created a couple of months ago as a counterpoint to Lothar.  I'll detail her moral profile in later posts, but for now, please rest assured that I have not missed out on this fascinating and dramatic series of quests.

After I became a Nightingale and completed the Thieves' Guild questline, I turned my attention to the quest I had been dreading: Innocence Lost. I had heard about Aventus Aretino during my early days in Riverwood, but didn't visit him until I traveled to Windhelm during the Civil War questline.  When I entered the house, I was treated to the most disturbing scene I had witnessed since Helgen: a young boy performing the Black Sacrament:
I don't want to think about how he got that stuff.

Mistaking me for the assassin he was praying for (perhaps because i was still wearing my Krosis mask), Aventus begged me to kill the headmistress of Riften's Honorhall Orphanage, Grelod the Kind.  He related the tragic tale of his mother's death, Jarl Ulfric's decision to send him away, and his subsequent abuse at the hand of Grelod.  When I protested that I was in no way an assassin, Aventus completely ignored my objections and sent me on my way.

Not surprisingly, I procrastinated for a long time before actually visiting Honorhall.  The first dilemma was whether to believe Aventus.  The child is clearly traumatized, but what if he is projecting his grief over his mother's death onto Grelod?  If Aventus' story is not entirely accurate, then killing Grelod would clearly be murder.  On the other hand, I'm not sure I want to run the risk of not believing a child who says that he is being abused.  But even if Grelod is as bad as the boy says and I decide to kill her, I would be tacitly granting approval to a child ordering a hit.  After much deliberation, I decided to find out the real story for myself.

The first time I entered the orphanage, I was treated to a scene straight out of Annie:
"We love you, Miss Hannigan!"

Ok, so the headmistress really is an awful old crone, but I still don't see anything that would warrant...
...oh...well,uh...never mind.
So, Aventus was, in fact, telling the terrible truth.  Given my response to the mistreatment of children in Laid to Rest and Ill Met by Moonlight, it should come as no surprise that I resolved to kill Grelod.  Not wanting to traumatize the kids any further, I decided to sneak in after everyone was in bed.  It was an easy kill, but a few things bothered me about it in the immediate aftermath:
  • As I said before, I was really uncomfortable legitimizing Aventus' use of the Black Sacrament.
  • When the kids discovered Grelod's body, they were overjoyed.  Understandable, I suppose, but pretty sick.
  • Constance Michel became hysterical.  I had no intention of causing her grief, but she really took Grelod's death hard.
The deed done, I returned to Windhelm to report the news to Aventus.  As I feared, he took the incident as affirmation that assassination was a perfectly legitimate way to handle a bad situation, even going so far as to express a desire to join the Dark Brotherhood himself when he grows up -- in order to help other children like him!  I was deep in the grey zone now.

Not long after our conversation, I received a note from a courier which contained a black handprint and the cryptic message "We know."  Having received mysterious letters before (from "a friend" and from Delphine), I assumed that its meaning would be made clear soon enough.  I got my answer when I went to bed, only to wake up in an abandoned shack.

With me in the shack was my apparent abductor, Astrid, who was clad in an identity-obscuring set of leather armor.  She informed me that by killing Grelod, I had robbed the Dark Brotherhood of a death that rightly belonged to them, and that the Night Mother (whoever or whatever that was) demanded another death to settle the score.  I now had my choice of three other abductees whom I could kill in order to fulfill my debt.  Despite the fact that they were all bound and hooded, I had the opportunity to interview each of them:
  • Alea Quintus is a housewife and mother who comes off as an utter shrew.  She has no idea why she's there, but her combative and insulting demeanor suggests that she may have irked the wrong person at some point.
  • Fultheim the Fearless is a mercenary, and is well aware that his profession may have led him to this predicament.  He vacillates between abject begging and stammering rationalization -- "war is war, right?"
  • Vasha is a Khajiit scoundrel who has been "bagged and dragged" before.  He admits to all sorts of shady activities, and smirkingly attempts to bargain his way out his captivity -- sometimes even employing vague threats about what "his people" might do to me in return.
I was now faced with a multilayered dilemma.  The first question was whether I was going to kill someone at the behest of the Dark Brotherhood.  Aside from the fact that I had been attacked by one of their number early in my travels through Whiterun Hold, I had no desire to do the bidding of a bunch of contract killers.  The Thieves' Guild might technically be a criminal organization, but at least they restricted themselves to nonviolent crime -- one of the main selling points for some of the ex-bandits in the group.  I had to do some real moral gymnastics to rationalize joining the Guild, but there was no way I could justify joining a clan of assassins-for-hire.  I decided to kill no one and just leave.
So much for that idea.
Once I discovered that I could not leave, I was forced to deal with the second question: whom to kill?  I had no quarrel with any of the captives, so I had to base my decision on their apparent traits.  Alea was insufferable, but simply being a shrieking harpy was not enough to warrant a death sentence. Fultheim, by his own admission, had done some bad things as a mercenary, and so might deserve to die, but killing him like this did not feel right; if he was going to die for crimes committed as a soldier, then he should die as a soldier -- in face-to-face battle, which was not an option here.  Vasha was by far the most likely choice, especially if you interpret his claim of being a "defiler of daughters" in the darkest way possible.  Still, I couldn't shake the idea that Vasha, as a Khajiit, might be attempting to talk his way out of a jam by exaggerating his status as a scoundrel -- a sort of refuge in audacity.  After all, I had no proof for any of his claims, which is something I would need if I were going to execute a bound "criminal."
There was, of course, one other person I could kill in order to escape: Astrid.  That choice made the most sense to me; she's part of a murderous criminal organization that had already tried to kill me once, plus she kidnapped three other people and tried to force me to kill one or all of them in order to settle some weird assassin debt.  Of the five people in that shack, Astrid clearly deserved to die.  In fact, as dealt the final blow, she whispered, "Well done."  Even she knew she deserved her end.
After I killed Astrid, freed the prisoners, and escaped the shack, I reported the incident to the first guard I saw, who directed me to Commander Maro of the Penitus Oculatus (the Emperor's personal security force after the downfall of the Blades), currently stationed in Dragon Bridge.  Maro gave me the password to the Dark Brotherhood Sanctuary and tasked me with eliminating the rest of the clan of contract killers.  I gladly accepted.

Compared to the dilemmas I faced in the shack, destroying the Dark Brotherhood was fairly easy.  I decided to give them a taste of their own medicine by sneaking in and assassinating each of the members one by one.  I probably enjoyed killing them more than I should have, but I think I deserved it after what they put me through, to say nothing of the three other people they kidnapped.
As I often do, I perused the wikis after completing this questline and came away feeling even more justified in my actions.  Had I chosen to kill Vasha (my most likely choice), I would have had to kill a number of other innocent people in order to advance -- people like Narfi, the poor, grief-addled beggar of Ivarstead.   Ultimately, I would have had to kill the Emperor himself -- truly an awkward situation for the man who helped win Skyrim for the Empire. Besides, a Dragonborn like me would probably have inspired many more contracts had I let the Brotherhood live.

I also feel the need to point out the fascinating predicament Bethesda puts the player in.  Note that the introductory murder is of someone who clearly deserves to die.  Had the initial victim been, say, one of the people in With Friends Like These..., I doubt I would have even started this quest.