Playing as Katnyss differed immediately from playing as
Lothar. While both of them faced
execution at the hands of the Empire, Lothar was a loyal subject in the wrong
place at the wrong time. Although he had
no wish to die like a criminal, it was relatively easy for him to forgive Imperial
hypervigilance, especially in light of Hadvar’s assistance. Katnyss, on the other hand, had lost
everything because of the Empire: her homeland, her parents, and now her
sister, whom she had managed to protect through all prior hardships. As she laid her head down on the chopping
block, she was ready to die, as there was nothing left for her on Nirn. Alduin’s attack not only freed her from
execution, but also liberated her to pursue a new goal: the total destruction
of the Empire. After all, she had
nothing left to lose.
Naturally, I followed Ralof this time and relished the
opportunity to kill Legionnaires as we escaped Helgen. After Helgen, however, she had little
interest in accompanying the fugitive Stormcloak to Riverwood, so she went her
own way in search of shelter. Before
long, she found Pinewatch and broke in, hoping to find a place to stay for the
night and perhaps some supplies; instead, she found a nest of bandits. I was now faced with the first unpremeditated
moral decision of this playthrough: kill the bandits or leave them be.
Whereas Lothar routinely kills bandits because bandits prey
on the innocent, Katnyss has no sense of obligation to protect the citizenry of
a foreign country. She does, however,
have an obligation to avenge her sister…one she cannot fulfill if she is dead. She knew they were bandits, she knew that if
she were caught, she would likely be killed, and, perhaps most controversially
for this blog, she had no moral obligation to not kill them. These bandits were not her people, nor did
they provide any benefit for her people, so preemptively killing them was not
wrong. She managed to pick them off with
the bow she grabbed during the Helgen fiasco, and proceeded to clear out the caverns,
fueled in large part by her rage and grief over her sister’s death.
After ransacking the bandit lair, Katnyss headed for
Riverwood the next morning; Skyrim was going to be a tough place for a lone
Dunmer, so perhaps she needed to join up with Ralof after all.
Wow. I am loving this angle. I'm already looking forward to my NEXT playthrough where I think I'll do something similar.
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