Please read this first.

Welcome! This blog is devoted to considerations of morality in the The Elder Scrolls V: Skyrim by Bethesda. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled "Orientation," most of which are the first few entries in the blog archive (see right). These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study. These posts are of particular use to those readers less familiar with Skyrim (or video games in general).

PLEASE NOTE: HERE BE SPOILERS!

If you have visited this blog before, thanks and welcome back!
Showing posts with label Sinding. Show all posts
Showing posts with label Sinding. Show all posts

Thursday, March 28, 2013

Update: Boethiah's Calling/Unearthed



I am interrupting my treatment of the Thieves’ Guild questline in order to provide an update on one of the Daedric quests that has been a real thorn in my side: Boethiah’s Calling.  In my first post on this quest, I declared that I would not complete the quest unless I found a follower who deserved to be sacrificed – a condition I did not expect the game to meet.  While some of the available followers inhabit a moral grey zone (e.g. Janessa), no one outside of the Dark Brotherhood really deserved to be deceived and murdered, and I could not justify joining the Brotherhood (and committing the prerequisite murders) just to sacrifice one of them.  Therefore, I resigned myself to leaving the quest incomplete (since there is no failure condition) for the remainder of the game.

The Dragonborn DLC, however, provided exactly the kind of follower I was looking for.  Most of the Dunmer NPCs  I met in Skyrim were either enemies or grim figures who, while perhaps on my side of the moral spectrum, were nevertheless prone to a kind of nihilistic cynicism.  My visits to Solstheim fleshed out my picture of the Dunmer, but still, I became accustomed to their overall lack of transcendent idealism.  Therefore, when I first met Ralis at the beginning of Unearthed, I felt comfortable funding his excavation project in spite of his obvious avarice and the distinct possibility that he was skimming off the top; after all, even if he was bilking me out of my gold, he was spending it in an economically depressed area and providing jobs for the locals with money that I would never miss: I was carrying about 120,000 gold at this point and had far more than that in loot at home. 

As the quest haltingly progressed through its stages, I became more concerned about Ralis’s seeming lack of regard for the safety of the miners, but I had little choice other than to provide more funds for the project.  By the final stage, I was in for 11,000 gold, but at least a half-dozen miners and guards had died at the hands of the draugr they awakened.  Of course, when I returned to the project site, saw the additional carnage, and read Ralis’s journals, I realized that Ralis had been slowly possessed by the Dragon Priest Ahzidal.  The truly unnerving part for me was that, unlike other similar possessions in the game, I had actually been speaking with Ralis as he slowly succumbed to Ahzidal’s influence; I had assumed he was just a sociopath.

After defeating the resurrected Ahzidal, I was able to speak with the now clear-headed Ralis about what happened.  Although his memory was clouded by the experience, he was aware that he had killed several of the miners himself as part of the resurrection ritual.  The fact that he was possessed would have exonerated him as far as I was concerned, but he completely failed to show any remorse; instead, he seemed far more interested in making sure that no one ever found out: 

If you choose the dialogue option "I can't let you go unpunished," Ralis flips out, claims that Ahzidal will "command us all" and attacks.  So, you can have a sociopath for a follower, or defend yourself from a raving lunatic.
 Tamriel is a hard place, and people sometimes commit great acts of evil.  Some characters, such as Erandur, are willing to do penance for their crimes, and should be permitted to do so in peace.  Others, such as Sinding and Ralis, lack the appropriate moral horror that should accompany their misdeeds, and therefore deserve punishment commensurate to their sins.  Therefore, the question was not whether I would kill Ralis, but whether I would execute him directly then and there, or gain his trust, then sacrifice him at the Saracellum of Boethiah.  I chose the latter:

  • As much as I dislike doing the will of a Daedra, killing someone I would have killed anyway hardly seems like an act of devotion.
  •  I also dislike deception, but given the fact that Ralis himself deceived the miners, and that, as a Dunmer, most likely worshiped Boethiah anyway, leading him to sacrifice feels like poetic justice.
  • Furthermore, my reward was to hunt down a gang of bandits and kill their leader in order to obtain the Daedric artifact (the Ebony Mail) he was wearing – something I would gladly have done anyway.
Certainly, my decision was a calculated and brutal one, but ultimately a just one as well.  Now that I possess the Ebony Mail (along with several other Daedric artifacts), I can be sure that it will not end up in the wrong hands.

Wednesday, November 28, 2012

Ill Met By Moonlight



Ill Met By Moonlight is a Daedric quest involving Hircine, the Daedric Prince of the Hunt.  It began in Falkreath, where I met Mathies and Idara, farmers who were grieving the brutal murder of their young daughter.  They tearfully reported that an itinerant laborer on their farm had torn their little girl to pieces, like a wild animal.  That laborer, Sinding, was now in the city jail awaiting trial for his crime.

When I visited Sinding, he admitted both to being a werewolf and to killing the girl, but claimed that her death wasn’t really his fault.  Apparently, in an effort to control his transformations, he stole the Ring of Hircine.  The Daedric Prince, supremely displeased with Sinding’s temerity, cursed the ring so that he was now transforming at random.  It was during one of these random transformations that he killed the little girl.  Before he was arrested, he came to the conclusion that he needed to win back Hircine’s favor by hunting and killing a rare beast – the White Stag.  Obviously, being in jail made his plan untenable, so he asked me to help him by taking the ring and hunting the White Stag for him.

The first moral dilemma was, of course, whether to help Sinding.  Regardless of whether I believed his story or his remorse, he killed a child, so I was not inclined to help.  However, so long as Sinding possessed this ring, he was a threat to everyone, including his jailers, if for no other reason than Hircine would probably not stop until he was satisfied.  Furthermore, Sinding was already incarcerated and would most likely be executed, so there was no need for me to break the law by taking justice into my own hands.

The second dilemma involved the ring itself.  As a werewolf myself, if I took the ring, I would also take on the curse of random transformation.  In my consideration of the Companions questline, I discussed the moral implications of lycanthropy in some detail.  Ultimately, I concluded that being a werewolf in Skyrim is morally neutral because the PC can not only choose when to transform but is also in complete control of his actions when transformed.  If choice is removed but control is retained, as seemed to be the case with the cursed ring, then the issue becomes only slightly more complex.  If I were to transform in the marketplace, for example, I would immediately draw the hostility of every witness, and would therefore have to choose among fighting innocent people, running away as fast as possible, or dying.  Given my previous experiences with Beast Form, decided that it was a calculated risk worth taking.

Once I agreed to take the ring, Sinding did something that, had I anticipated it, would have led me to kill him in his cell, regardless of the legal penalty.  As soon as the ring was in my possession, he transformed voluntarily and escaped out of the hole in the high ceiling of his cell.  The lesson here is that even the most carefully thought-out moral plans can have unintended consequences.

As much as I wanted to hunt Sinding down, I now had to deal with the curse, so I decided that the best course of action would be to hunt the White Stag and get Hircine’s attention as soon as possible.  Fortunately, I completed this stage of the quest quickly, only transforming right after I killed the White Stag out in the wilderness.  Hircine did in fact appear and informed me that Sinding was hiding out in Bloated Man’s Grotto and that he had already sent other hunters after him.  Knowing that the hunters would probably be no match for a desperate werewolf, I headed straight for the Grotto.

When I arrived, I found that my suspicions were correct; Sinding had already killed several of the hunters.  I felt bad about my role in their deaths, but as they were evidently Hircine’s cultists, and therefore a brutal lot to begin with, I did not lose much sleep over it.  I tracked down Sinding, at which point he asked that I let him go.  His plan was to live in the wilderness, far away from innocent people who could be hurt by his Beast Form.  All I would need to do was to kill the remaining hunters.

Nope.
This third moral crossroads was, despite its climactic nature, the easiest one to navigate.  Sinding had to die; even if I had confidence in his plan (which I didn't), he needed to pay for his crime. As I pointed out earlier, Bethesda is clearly capable of writing an “addiction mechanism” (progressive ability and attribute penalties for non-compliance) for their games, as evidenced by their handling of vampirism. Had they chosen to do so, they could have created a similar system for lycanthropy.  The fact that they didn’t leads me to the conclusion that Sinding’s desperation is purely psychological.  Even Aela, who presents as a bit too enthusiastic about her Beast Form, is always in control, even as a wolf.  Therefore, Sinding’s uncontrollable blood lust is a psychological condition at best, and a manipulative mask for his sociopathology at worst.  To drive this point home even further, I myself transformed before I killed him, thus infusing Sinding’s execution with a touch of poetic justice.


After I killed Sinding, Hircine appeared once again to reward me for a successful hunt; the Daedric Prince gave me enchanted armor made from Sinding’s own skin, which was gruesome and not all that powerful.  The real prize for me was the chance to put down a vicious child-killer.

In my usual post-quest research, I learned that I could have double-crossed Sinding and received two different Daedric artifacts – the aforementioned armor (the Savior’s Skin) as well as the Ring of Hircine, which allows the wearer to transform as often as he wishes.  To gain both prizes, I would have had to agree to help Sinding, kill the remaining hunters, collect the ring from Hircine, then return to kill Sinding and collect the armor.  While I would have had minor qualms about deceiving Sinding (he deserved to face his execution head-on), I would have had a very hard time justifying the killing of the hunters.  As Hircine’s cultists, and therefore big game hunters, they accepted the possibilty of death at the claws of their prey, not murder at the hands of their comrade.  The ring is certainly the better prize, but it was not worth the lives of the hunters.