Please read this first.

Welcome! This blog is devoted to considerations of morality in the The Elder Scrolls V: Skyrim by Bethesda. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled "Orientation," most of which are the first few entries in the blog archive (see right). These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study. These posts are of particular use to those readers less familiar with Skyrim (or video games in general).

PLEASE NOTE: HERE BE SPOILERS!

If you have visited this blog before, thanks and welcome back!
Showing posts with label Ralof. Show all posts
Showing posts with label Ralof. Show all posts

Sunday, November 24, 2013

Unbound (Katnyss)



Playing as Katnyss differed immediately from playing as Lothar.  While both of them faced execution at the hands of the Empire, Lothar was a loyal subject in the wrong place at the wrong time.  Although he had no wish to die like a criminal, it was relatively easy for him to forgive Imperial hypervigilance, especially in light of Hadvar’s assistance.  Katnyss, on the other hand, had lost everything because of the Empire: her homeland, her parents, and now her sister, whom she had managed to protect through all prior hardships.  As she laid her head down on the chopping block, she was ready to die, as there was nothing left for her on Nirn.  Alduin’s attack not only freed her from execution, but also liberated her to pursue a new goal: the total destruction of the Empire.  After all, she had nothing left to lose.

Naturally, I followed Ralof this time and relished the opportunity to kill Legionnaires as we escaped Helgen.  After Helgen, however, she had little interest in accompanying the fugitive Stormcloak to Riverwood, so she went her own way in search of shelter.  Before long, she found Pinewatch and broke in, hoping to find a place to stay for the night and perhaps some supplies; instead, she found a nest of bandits.  I was now faced with the first unpremeditated moral decision of this playthrough: kill the bandits or leave them be.

Whereas Lothar routinely kills bandits because bandits prey on the innocent, Katnyss has no sense of obligation to protect the citizenry of a foreign country.  She does, however, have an obligation to avenge her sister…one she cannot fulfill if she is dead.  She knew they were bandits, she knew that if she were caught, she would likely be killed, and, perhaps most controversially for this blog, she had no moral obligation to not kill them.  These bandits were not her people, nor did they provide any benefit for her people, so preemptively killing them was not wrong.  She managed to pick them off with the bow she grabbed during the Helgen fiasco, and proceeded to clear out the caverns, fueled in large part by her rage and grief over her sister’s death.

After ransacking the bandit lair, Katnyss headed for Riverwood the next morning; Skyrim was going to be a tough place for a lone Dunmer, so perhaps she needed to join up with Ralof after all.

Sunday, July 22, 2012

Unbound

Unbound is the first quest available in Skyrim, and as it is a tutorial as well, comes the closest to being mandatory.  It begins after the player creates and names the PC, as is mostly cinematic at first.  The PC watches a couple of executions helplessly before being called to the chopping block.  As the Imperial Executioner readies his halberd, a dragon attacks out of nowhere, and all hell breaks loose.  At this point, the player can now control the PC's actions.  Much of this quest involves survival and learning basic gameplay control, so there is little to engage one's moral agency, but the PC does have to make a choice early on that has some impact on the rest of the game.

As I ran from the dragon's attack on Helgen, I was assisted by two NPCs: Ralof, one of the Stormcloaks who was to be executed along with me, and Hadvar, the Nord Imperial who asked me my name earlier.  Ralof helped me escape the courtyard immediately after the dragon attacked, and after we got separated, Hadvar ran into me and told me to follow him to (relative) safety.  Hadvar and I then ran into Ralof and a couple of Stormcloaks, at which point the two adversarial NPCs argued briefly about which one of them I should follow to safety.
Hadvar has his priorities straight; Ralof does not.
This moment provides the first real choice (apart from character creation) in the game.  Both NPCs helped me, so I owe both of them my life, and at this point, it is unclear which side of the civil war is in the right.  The Empire uses draconian measures to keep the peace -- executing a horse thief and a trespasser along with actual rebel soldiers, but Ulfric Stormcloak outright murdered the High King and has thrown Skyrim into chaos.  For me, the choice came down to first impressions of each side's representative.  While Ralof did help me, he seemed to frame everything in terms of the rebellion; for example, he looked at the dragon attack primarily as our chance to escape Imperial execution.  Additionally, when Hadvar and I met up with him, his dialogue indicates that, even in this situation, he prioritized his cause over the situation at hand.  Hadvar, on the other hand, seemed to place the safety of others over everything, including his sworn duty to the Empire.  When I lost Ralof, I encountered Hadvar protecting a child from the dragon's rampage.  He then looked at me, a prisoner of the Empire and slated for execution, and told me to follow him to safety.  Furthermore, I recalled that his interactions with me before the execution were sympathetic, as though he were genuinely sorry for the predicament I was in (I later learned that his dialogue, while tailored for each race the player might choose, is always sympathetic; therefore, Hadvar is also racially tolerant, unlike most Stormcloaks).  Hadvar struck me as the more noble character, so I followed him.

Hadvar led me into Helgen Keep and allowed me to raid the armory for Imperial weapons, armor, and supplies -- again, placing my safety above the current political conflict.  When we encountered a group of Stormcloaks hiding in the keep, he offered them mercy in light of the immediate crisis, which they violently refused, so we fought with them and killed them.  As we continued along the escape route, he continued to "show me the ropes," and when we finally made it out of Helgen, he offered to put me up at his Uncle Alvor's house in Riverwood.  After this first adventure, I was definitely predisposed to favoring them Empire, if this is the kind of man they produce.

The reality, of course, is that most of these events would have unfolded in Ralof's company as well, since Unbound is a tutorial quest; Ralof would have helped me just as much, the Imperial soldiers would probably not have offered mercy (so that I could practice my combat skills), and I would have stayed with Ralof's relatives in Riverwood.  The difference is that these actions mean more coming from Hadvar; he could have faced serious consequences for helping me escape (although, to be fair, Hadvar's commanding officer, General Tulius, yelled, "Run, you idiot!" to me during my escape), whereas Ralof was already a dead man with nothing to lose by helping me.

The Hadvar/Ralof choice, however, was not the most morally interesting conflict.  During our escape from Helgen Keep, we ran through a torture chamber, occupied by the Imperial Torturer and his assistant.  The presence of these elements on the side I had chosen really disturbed me; to his credit, Hadvar seemed to dislike the torturer as well.  Still, Hadvar tried to get both the torturer and his assistant to follow us to safety, but the old man refused to believe that a dragon had attacked, prefering to remain with his "work."  After Hadvar and the assistant left the room, I was alone with the torturer.  I don't think the game designers intended this moment to be the first real moral conflict in the game because there are no quest markers or in-game messages about it, but I could not bear to let the torturer live, even if killing him would constitute murder.
Letting this guy live would have been a mistake.
I was barely halfway through the first quest, and I had become an NPC's judge, jury, and executioner -- just minutes after I had escaped my own execution.  Moreover, I was calculating enough to make sure that Hadvar and the assistant got far enough ahead of me that they wouldn't know what I had done.  I think I was less afraid of the actual consequences and more worried that Hadvar would be disappointed in me.  To make matters worse, I have to admit to being relieved when the assistant died in the next skirmish with the Stormcloaks; he was certainly less vile than the old man, but he had presumably participated in the same kinds of activities, so I was not sad to see him go down.

In completing the first quest, I had already displayed some fascinating and conflicting behavior.  I decided whom to follow based on issues of honor and mercy, but soon found myself assassinating an Imperial officer I had deemed too twisted to live.  After leaving Helgen and making my way to Riverwood, my moral profile would become even more complicated.