Please read this first.

Welcome! This blog is devoted to considerations of morality in the The Elder Scrolls V: Skyrim by Bethesda. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled "Orientation," most of which are the first few entries in the blog archive (see right). These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study. These posts are of particular use to those readers less familiar with Skyrim (or video games in general).

PLEASE NOTE: HERE BE SPOILERS!

If you have visited this blog before, thanks and welcome back!
Showing posts with label Dawnstar. Show all posts
Showing posts with label Dawnstar. Show all posts

Saturday, December 15, 2012

Pieces of the Past

After completing Waking Nightmare, I returned to my original objective in Dawnstar: visiting the Mythic Dawn museum.  When I finally met the curator, Silus Vesuius, I learned that the Mythic Dawn had been the cult of Mehrunes Dagon, Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition; in other words, the group most directly responsible for the Oblivion Crisis that formed the basis of The Elder Scrolls IV: Oblivion.  The fact that Silus was so proud to be part of the bloodline that almost ended the world as we know it, along with my previous Daedric experiences, made me very wary of Silus from the beginning.  When he asked if I would be willing to help him find the scattered pieces of Mehrune's Razor -- for his museum display only, he assured me -- I agreed, but fully expected to end up killing him at the end of the quest; I assumed that once Silus got the fragments of that powerful weapon in his hands, he would find a way to restore it and use it to restore the legendary doomsday cult -- something I could not allow.

I kid you not -- the original caption for this UESPWiki image is: "This can't possibly end well..."
The first stage of the quest focused on finding the three pieces of the Razor, scattered all over Skyrim.  Two of the pieces involved standard raids on orc bandits and hagraven cults, but the third piece was held by Jorgen, a law-abiding citizen of Morthal.  I approached Jorgen and asked him to give me the hilt of the Razor; when he refused, I tried to Persuade him, but he resisited, citing a very reasonable argument that no good could come from collecting the pieces.  I was now left with a serious dilemma.  Silus seemed rather driven, so if I could not collect the final fragment peacefully, he might try to collect it through violence.  Furthermore, as much as I agreed with Jorgen's reasoning, I knew that I, as Dovahkiin, was in a better position to prevent disaster than he was.  I therefore decided that theft was my best option from a moral perspective.  Jorgen didn't need or even want the artifact; he was holding it for the greater good.  Because I could not convince him to give me the hilt, I was placed in the paradoxical position of stealing from Jorgen in order to fulfill his noble intent.

That done, I returned to Silus with the pieces.  He then informed me that we would need to go to the Shrine of Mehrunes Dagon to repair the Razor.  When I voiced my discomfort with that plan, he left to do the deed on his own.  Having failed to dissuade Silus, I knew that I would have to supervise him, because I fully expected him to repair the Razor and use it to, if not try to summon the Daedric Prince once again, at least wreak havoc on the townspeople.  When we finally got to the shrine, I was surprised to find that Silus could not repair the Razor, despite his supplications to Mehrunes Dagon.  He asked if I would try, and keeping in mind the necessity of controlling this potential disaster, I agreed.  Despite my established distaste for dealing with Daedra, Mehrunes Dagon seemed willing to speak to me rather than the Mythic Dawn devotee.  The Daedric Prince told me that he would be willing to repair the Razor only if I agreed to kill Silus.  I had thus been presented with the second major moral dilemma in this quest.

So far, Silus had only shown the potential to do evil; his obsession with the Mythic Dawn aside, he had not actually done anything wrong.  Because he had not attacked, provoked, or even given me a good reason to do so, killing him would be an act of murder.  On the other hand, I had little doubt that, had our positions been reversed, he would not have hesitated to kill me in order to obtain the artifact. Another factor in the dilemma was the artifact itself.  Like Dawnbreaker, Mehrune's Razor is a powerful weapon that could have helped me in my quest to rid Skyrim of its monsters.  It might be worth the life of a man who was probably up to no good anyway.

It was that "probably" that finally persuaded me to spare Silus and purposely fail the quest.  I simply could not justify killing a man who had done nothing wrong yet.  He might be a weak-willed fool, but he had not actually hurt anyone to date.  Furthermore, if I'm being honest, I relished the idea of telling Mehrunes Dagon to get stuffed, especially if it meant doing battle with him or his minions as a result.  When I declared my refusal to sacrifice Silus, I got my wish: Mehrunes Dagon summoned two Dremora to dispatch Silus and me -- naturally, they failed.

For his part, Silus was grateful for my decision and promised to keep the fragments of the Razor on display under lock and key in his museum.  So far, he has kept his word, but if he ever changes his mind, I might have to change mine.

Saturday, December 8, 2012

Waking Nightmare

Upon traveling to Dawnstar to follow up on an invitation to see the Mythic Dawn museum, I was informed  that the town's residents had been suffering from abnormally intense nightmares and memory loss.  Erandur, a Priest of Mara, believed that the nightmares were the result of a disturbance at the abandoned Nightcaller Temple just outside of town.  Naturally, we set off to investigate, and Erandur filled me in on the history of the temple.

Nightcaller Temple, as it turned out, had once been a Shrine of Mara before the Cult of Vaermina, Daedric Prince of Nightmares, took it over.  Years ago, Orcish raiders invaded the temple, and the Daedric priests' last line of defense was the Miasma -- a gas-like energy field that put everyone in the temple into a deep sleep; the nightmares and insomnia plaguing the residents of Dawnstar appeared to be fallout from the Miasma.  Erandur and I fought our way through the awakening Orcs and priests (all hostile) to find the source of the Miasma: a staff called the Skull of Corruption, Vaermina's Daedric artifact.  The catch was that the Skull of Corruption was protected by an unbreakable force field.

The process of breaching the force field involved a kind of time travel; the details are morally irrelevant, but this stage of the quest did reveal that Erandur the Priest of Mara had once been known as Brother Casimir of the Vaermina Cult.  He confessed that he ran when the Orcs attacked, and in his shame, converted to Divine worship.  This is a critical point for my playstyle; Erandur's remorse and willingness to suffer for his misdeeds compelled me to save him later.  After I disabled the forcefield, returned to present time, and defeated Erandur's revived former comrades, Erandur began the ritual to destroy the Skull of Corruption.  As I watched the priest, the voice of Vaermina broke into my consciousness, saying, "He's deceiving you. When the ritual's complete, the Skull will be free and then Erandur will turn on you."
Have I mentioned how much I dislike being a Daedra's puppet?

Given Erandur's backstory, there was no way I was going to kill him without provocation, especially at the word of one of the more malevolent Daedra.  First, I believed he was trying to help the people of Dawnstar.  Second, he had done significant penance for the crimes in his previous life.  Third, even if he did turn on me, I was confident that I could defeat him.  Therefore, I decided to simply allow Erandur to finish the ritual, then congratulate him on a job well done and leave him to the task of re-dedicating this former Temple of Mara.  He offered his services as a follower, and some day, I might actually take him up on that.